Release Notes for Sigma Theory: Global Cold War
Update 1.0 (21 November 2019)
- Shiny New UI Improvements! Even more fluid than before.
- New keyboard shortcuts! Overrule your opponent with your lightning speed!!
- New sound effects. So smooth, so clean.
- New buildings for exfiltration. It’s like a whole new world opening before your eyes!
- Even more bug fixes because bugs SUCK!!
Update 0.21.0 (2 October 2019)
Visuals
- New buildings for South Korea, Germany and China
Balancing
- Opponents now research the ultimate technology just like the player
- Balanced some contracts that were too difficult to complete
- Hacking is now working as intended in relation to the position of the hacker
- Traits bonus have been increased
- Contract requiring a drone are now completed after the drone has reached its target
- Honest and Suggestible traits don't prevent agents to bribe or convince targets anymore but decrease chances of success
- Rework of counter-espionage mechanics: the number of spy in your country is now related to the number of scientists in your Sigma lab
- Drones now need 2 days to travel to an other country
- Scientists exfiltrated from an eliminated country are not affected by the prisoner trait anymore
- Diplomacy: compromising files don't decrease relationship anymore and make the negociation easier
- Ranking is now based on the Sigma tokens collected and final tech progress rather than the total progress on each branches
Various
- Various UI improvements
- Modified hacker detection mechanics
- Prisonners' will is now reset each day
- Clicks during dialogues now display instantly the speech bubbles
- Various balancing tweaks
- Scientists' identity is no longer hidden when displaced to an other country by an opponent
- Ranking is now based on the avancement on the final project (or on sigma points if no one is searching the final project)
Bugs
- Fixed bug when conflict starts as an agent discovers the first scientist
- Fixed bug where wrong diplomat could talk when a war starts
- Fixed bug when agent quits at the same time that they are supposed to arrive to a country
Update 0.20.0 (11 September 2019)
Content
- Story Mode USA with 2 new unlockable agents
- 4 new influencer agents : Morrigh4n, At0mium, Aiekillu and Rambler
- New buildings for Japan, India, and UK
- Contract mechanics rework with new task tracking UI
Various
- Various UI improvements
- Added feedback when an ennemy spying our country has fled
- Automatic success when using agent's trait during exfiltration events
- It now possible to fail a contract
- Added a space in the tech tree to store unassigned/unavailable scientists
- Changed Armed Groups support tier effects
- Added UI to track the progress of the contracts
Bugs
- Fixed bug where scientists were not revealed when a country is eliminated
- Fixed bug where organisations didn't help in exfiltrations when they should
- Fixed bug where businessman agents could be stuck midflight
- Fixed bug where wrong events could launch from LAZARUS technology
Update 0.18.0 (27 June 2019)
Various
- Improved Hacking UI
- Revamped spouse mechanics
- 2 new achievements related to the spouse mechanics
- New agent : Domingo
- New character : Combat Drone Operator
- Various balancing tweaks
- Various feedback improvement
- It is now easier to see if a country has left the Sigma race
- Drones now take only 1 turn to fly between countries that are very close to each other
Bugs
- Fixed bug where some counter-terrorist missions couldn't be completed
- Fixed occasional freeze in exfiltration phases
- Fixed various minor visual bugs
- Fixed bug where starting a war with a country could bring prisoner agents back to player's country
- Fixed bug where recruitment button in recruitment scene was offscreen in large resolutions
- Fixed bug where UI was blocked after clicking "Return to title screen" and then "Cancel"
- Fixed bug where scientists could be exfiltrated by two agents at once in countries which lost sigma race
Update 0.17.0 (21 June 2019)
- Added GOG Galaxy achievements.
Various
- Opponents now research the final Sigma project as well
- Added a tooltip indicating research progress on the final Sigma project
- Added a Wiki button in title screen
- Added visual feedback on the ‘End Turn’ button
- Added the option to give up
- Added fullscreen toggle option in the settings
- Added possibility to cancel when changing settings
- Added option to toggle the tutorial
- Added ‘Custom’ mode with difficulty presets
- Added loading screen
Bug
- Event unlocking Wolf will now only happen once.
- Removed empty recruitment punchline for Wolf
- Missions asking to plant a ransomware on a country now succeed next turn if a ransomware is already there
- Fixed bug where notifications of sigma progress of a country could sometimes be showed twice
- Cancelled actions on a scientist if a scientist is obtained by diplomacy in the meantime
- Fixed bug where tutorial could show up about a prisoner that player already freed in a diplomatic meeting
- Fixed bug where sometimes some dirt on a diplomat couldn't be used
- Fixed bug where businessman agent could glitch out if trying to travel at the same time than an other agent
- Fixed bug where it was possible to start two wars with the same country at once
Update 0.16.3 (14 May 2019)
Various:
- Offering your gratitude during diplomatic meetings now decreases the trust gauge as originally intended
- Decreased chances of success when asking for a scientist during diplomatic meetings
- Fixed various gameplay issues when a country is eliminated: war with those countries is now instantly ended, missions from organisations are cancelled, arrest warrants are removed ...
- Russia now has some typically Russian buildings in exfiltration missions
- Different camera filters are now applied in exfiltration mission according to which country it takes place in
- Added various UI improvements and feedbacks
- Improved exfiltration loading time
- Added a visual effect when a branch of the final project is completed, allowing player to see if there are a few missing percents on a slot
- Added an option to speed up dialogues
Bugs:
- Fixed bug where the first captured agent could be killed by an event during the same turn, preventing the player from completing the counterespionage tutorial
- Fixed bug where it was possible to drag the drone on an inactive (and invisible) conflict zone, resulting in unpredictable behaviors
- Fixed bug where drones weren't given back to the player when they should
- Authorization by hierarchy to use drones or not is only checked once a turn, preventing various bugs
- Fixed bug where menus and tooltips weren't properly hidden in some resolutions, leading to a game blocked in the case of menus
- Fixed occasional freeze when using Mentalis technology for yourself
- Fixed bug where the game tries to open a conflict zone when all active countries already have an active conflict zone, creating a wide range of problems down the road, like agents not being able to finish their action
Update 24 April 2019