The Outer Worlds: Spacer's Choice Ed. Patch 2.5.11.0 Release Notes
Greetings, Citizens of Halcyon!
The Board is pleased to announce that Patch 2.5.11.0 is now available. If you don’t see the patch right away, please try restarting your PC launcher.
Here are some of the changes and fixes in this patch:
Feature Improvements
- Added a button for PC and a QR code for console that will send players to the Obsidian support page to easily report bugs.
- Added support for Epic Game Store achievements.
Bug Fixes
Environments / Levels / Lighting
- Clive's "Special" Boarst consumables can no longer be found outside of the C&P Factory
- Fixed an elevator in Byzantium from being stuck after fast traveling.
- Fixed several instances of the player getting out of bounds or stuck.
- Fixed the mysterious package from the Gorgon DLC always showing.
- Fixed some clipping issues with environment elements.
- Fixed an issue with the fire flickering in the tutorial area.
- Removed an invisible wall in the Botanical Lab entrance in Edgewater.
- Fixed the player getting onto the bridge in Eridanos before the gates are unlocked.
Combat / Gameplay
- Fixed Plasma Launcher shots failing to fire when engaging in combat with Corporate Technicians on Byzantium.
- Fixed the flame visual effects on the flamethrower.
- Fixed the projectiles on weapons disappearing if the player shoots into the sky.
- Fixed the player fast traveling to the Docking Bays while playing on Supernova on the Groundbreaker.
- Fixed MSI soldiers would not interacting with marauders during the Canid's Cradle questline.
- Fixed Raptidons getting stuck on Monarch.
- Fixed the Prismatic Hammer showing while using the medical inhaler.
- Fixed the companion "Follow" icon always reacting to the previously assigned Key.
- Fixed the player being able to sleep in sleeping bags at a marauder camp near the Covert Lab in Roseway.
Menus / UI
- Fixed an issue where translations of "Transfer Saves from the Outer Worlds" doesn't fit on the button.
- Fixed an issue with mod slots when users move weapons/armor around on the Inventory screen during gameplay.
- Fixed the Graphic Settings resetting to auto detected ones when returning to main menu.
- Fixed the inventory not saving your sort order when saving / loading a game or when loading into a new area.
- Fixed weapon effects causing graphical issues in the menu or workbench.
- Fixed the Vendor UI returning the highlight to the first item when mass selling items.
- Fixed the dialogue panel flickering / disappearing for some NPCs.
- Removed a duplicate eye color option for the Player.
- Fixed held weapons affecting other weapons while having "Show Base Item Stats" disabled.
- Fixed the cursor jumping back to the player’s icon when canceling fast travel on the map screen.
- Fixed the mod slots disappearing when a weapon is moved on top of a weapon with less mod slots.
- Fixed the pause screen getting stuck open during gameplay if the player opens either the "Edit Keybindings" or "Button Layout" menus and presses Esc twice.
- Fixed the inventory UI skipping when scrolling through multiple pages.
- Fixed the ledger behavior for companions that showed companions that were previously dismissed.
Quests
- Fixed the dialogue between the player and Bertie about the recording if the player never listened to it.
- Fixed an issue during “The Ice Palace” quest where the quest marker was incorrectly placed.
- Fixed an issue with Caleb Herrick flickering during the “Herrick’s Handiwork” quest.
- Fixed the botanical gardens lighting when the player turns off the power.
- Fixed an issue with executive NPC’s popping out of view.
- Fixed Parvati repeating her dialog during her companion quest on The Groundbreaker.
- Fixed a botch marker not showing in the journal ledger after botching the quest “Worst Contact”.
- Fixed the quest beacon for the Roseway Secret Lab canister to say “Gas Raptidons” instead of “Raptidons”.
Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them.
https://support.obsidian.net/contact
The Board thanks you.
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.10.0 Release Notes
Greetings, Halcyon Citizens! We hope you have been enjoying your return to the Colony. The Board is pleased to announce that Patch 2.5.10.0 is now available. If you don’t see the patch right away, please try restarting your PC launcher.
Here are some of the changes and fixes we’ve been up to in this patch:
Save Game Transfer
All platforms now support save transfers via a new button in the settings menu under Settings > Gameplay > Saved Games > Transfer the Outer Worlds Saves.
Players are able to do a one-time transfer of saves from The Outer Worlds to The Outer Worlds: Spacer’s Choice edition. You must have saves from The Outer Worlds present on the same machine for the platform you own the game on.
Bugfixes
Environments / Levels / Lighting
· Fixed an issue with shadows at the church in Stellar Bay Ruins.
· Improved the character skin, eyes, and hair to be less shiny
· Improved lighting with various characters across the game
· Fixed an issue where a shadow would appear on the player ship when the Gorgon DLC cargo box is not visible
Combat
· Scrap Mechanical will no longer damage the player anytime when landing
· The Scrap Mechanical will attack with the group in the Back Bays when engaging battle
· Orthrus the Canid no longer disappears after entering the Geothermal Plant in Emerald Vale
Menus / UI
· Added a missing SFX for the “Flip Sort” action in the inventory
· Corrected an issue with not being able to select “No” on unsaved graphics changes.
· Junking items no longer changes its mods or durability
· Fixed an issue with Spacer’s Choice faction dialogue lines not appearing in Peril on Gorgon DLC.
· Faction discounts now properly apply to all vending machines
· Fixed an issue where after completing the quest on Lucien Bancroft's side, a second Spacer's Choice entry appeared in Reputation tab
· The “Flip Sort” action in the inventory menus will only affect the page you activate it on.
· Main menu font size has the correct font size when switching between two profiles
· Fixed an issue on gamepads where activating an elevator call switch will also reload current weapon
Quests
· If you are above level 10 you can still acquire the Unique Grimm’s Tossball Blocker.
· Fixed an issue with flying the Unreliable away from Groundbreaker during the Parvati quest.
· Fixed an issue that was preventing some players from completing the “Solution Vital” quest
· Fixed an issue with the player not being able to speak to Irion after attacking the medbot during the Solution Vital quest.
· Addressed an issue with the "Friendship's Due" quest on older saves.
· Fixed an issue where the player cannot progress "The Low Crusade" after attacking Ellie's parents in Byzantium
· Fixed an issue where A Prisoner Soldier fails to interrogate the player
· Addressed an issue with “The Secret People” quest description when you shoot the Mathers without talking to them or Velma
· Dr. Chartrand’s guards will now properly react to the player’s actions
Thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds: Spacer’s Choice Edition even better. Please continue to share with us any issues you come across at Obsidian Entertainment Support, and we’ll continue to do our best to address them.
https://support.obsidian.net/contact
The Board will not be providing bits to any Spacers who lost time reading these notes. Thank you.
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.9.0 Release Notes
Attention Halcyon Citizens,
The Board is pleased to announce that Patch 2.5.9.0 is now available. If you don’t see the patch right away, please try restarting your PC launcher.
Bugfixes
Environments / Levels
- Fixed some issues with shadows in Byzantium.
- Fixed an issue with companion movement through the restricted areas
- On Scylla, fixed an issue with the tug ship displaying piles of crates.
- Iconoclast guards are now positioned to face the correct direction.
Lighting
- Updated visuals to reduce the yellow fog and improve visibility.This is in Monarch Wilderness, Amber Heights, Fallbrook, and Stellar Bay.
- Adjusted character lighting to appear less bright.
Combat
- The Purpleberry Launch projectiles now properly bounce.
- Improved Ellie’s pathing when becoming alert.
- Fixed an issue where a Corporate Technician will go alert once the player's disguise is degraded.
- Ash piles no longer float in the air.
- Enemies that are disintegrated in the air no longer spawn invisible ash piles.
- Killing an enemy from stealth, then saving and loading will no longer replenish enemy detection meters.
- Maxwell the Unique Impact Hammer has now been updated with a 2 attack swing combo.
- Fixed a crash after allowing Dodge penetration perk to end and dodging after it ends
- Fixed the debuff duration and lack of personality changes for Clive's Boarst
- Fixed an issue with SAM moving until the player repairs him.
Menus / UI
- Companions do not gain the “Self Governed” perk after leaving the party.
- SAM’s tab now properly shows after they’re added to the party.
- Engineering skill beyond 150 will continue to decrease the number of weapon/armor parts a player needs to repair their items.
- The Resolve buff no longer stacks with itself.
- The Companion tutorial correctly appears when first gaining SAM.
- Terminal in Terra 1 has been fixed to show a "[Continue]" option.
- Added Inspect button prompt to the General and Junk Inventory tabs
- Restoring settings to default in game does not change the language of the game.
- Fixed an issue where the player would get a flaw before fully accepting.
- The controller can now be used to inspect Ammo in Inventory.
- Inventory sorting settings remain consistent after a Save/Load or changing locations.
Quests
- The doors will now properly open if the player moves while entering the Sublight Freight Storage from the main entrance.
- The player is now able to return to Dash Whitlock and ask for the passphrase.
- Fixed an issue where Junlei would come back to life on the Unreliable.
- Maverick Johnston will open the door if the player speaks to a companion.
- Fixed an issue with dialogue during The Empty Man.
- Fixed an issue with C3 turning hostile before saving Berthold.
- Fixed a beacon for the objective "Defeat the Iconoclasts"
- Door near Clive's office elevator is fixed
- Fixed quest dialogue with Junlei
We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds even better. Please continue to share with us any issues you come across at Obsidian Entertainment Support and we’ll continue to do our best to address them.
We hope you continue to have fun out there, exploring the Halcyon Colony!
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.8.1 Release Notes
Attention Halcyon Citizens!
All explorers should get Patch 2.5.8.1 the next time they launch The Outer Worlds. You’ll need to have downloaded and installed Patch 2.5.8.1 in order to apply any of the changes and fixes included in Patch 2.5.8.1. That’s just how that works. If you don’t see the patch right away, don’t panic. Even with our best percussive maintenance, it may still take time for the patch to work its way through all the servers and stuff and become available to everyone everywhere.
Here are some of the changes/fixes we’ve been up to in this patch:
Economy Rebalancing
Yes, money is the root of all evil, especially in Halcyon, but that doesn’t mean it can’t be fun. Fun evil. Anyway, we’ve done some economy tinkering.
- Addressed macro economic community concerns in early, mid and late game. More Bits in the beginning, more consistent Bits to be found in boxes, lockers, and lockboxes, and some more stuff to spend your Bits on as you go.
- Equipment dropped by enemies is now appropriately used and banged up, presenting wonderful fixer-upper opportunities for the resourceful Engineer - and less buyer’s remorse on that shiny Pristine Assault Rifle you just bought.
- Reworked Tinkering to increase Bit costs based on weapon and armor level instead of the number of times a weapon or armor has been previously Tinkered. Now you can keep your favorite shootin' iron with you for your whole adventure!
- Addressed both economic and usability concerns with Consumables, standardizing costs and extending buffs. Also fixed up all those non-pickupable Consumable pickups you all found strewn about, because that sure was weird.
Unique Item Improvements
We’ve been aware that not all of the Unique weapons and armor in The Outer Worlds have felt terribly… Unique. Well with the power of hindsight (and your many, many complaints and suggestions) we’ve set to change that.
- All Unique weapons, armor and helmets have had a usability and desirability pass. Adjustments were made to stats and abilities of many Unique items, making them generally more useful, fun and, of course, “Unique”!
- All Unique weapons and armor can also now be fully modded by players, except for a permanent “Unique” mod that gives each item its now much more readable Unique qualities.
- All Unique weapons that had just standard damage output have had their base damage increased slightly to make them just that extra bit more special.
- The Tinkering change means that even early-game Unique weapons and armor can remain viable throughout your entire adventure - as long as you keep feeding them your Bits. Delicious, delicious Bits.
New Thrown Grenade Feature
The highly requested feature of Thrown Grenades have come back in time from The Outer Worlds 2 for a limited “early access” release in The Outer Worlds!
- Enjoy blowing your foes to bits with the trio of the destructive Explosive Grenade, highly-corrosive Bio-Mass Grenade, and the chilling Frost Grenade.
- As the hot new items on the market, Grenades are still mid-rollout throughout Halcyon. Visit your friendly weapons vendors or nearly any vending machine to purchase these new devices of destruction!
- Default control schemes have been slightly reconfigured in the style of The Outer Worlds 2 to include a dedicated Grenade Throw input. We certainly didn’t make it a dedicated input just to get you to go buy Grenades.
- The Companion Move, Attack and Follow commands are now combined into one context-sensitive input. We apologize for the convenience.
- For Gamepad, the Emergency Medical Inhaler is now on the D-Pad Down input, as in The Outer Worlds 2. We apologize for the inconvenience.
- Purchased Grenades will appear on the updated Weapon Radial HUD, allowing a quick swap between the Explosive, Bio-Mass, and Frost Grenades, for players who remember how to bring up the Weapon Radial.
- We’ve written new in-game tutorials regarding Grenades and all related changes for additional information, future reference, and/or the occasional chuckle.
Bugfixes
In addition to the larger QOL changes above, we’ve also fixed up some smaller things that had been annoying us, so probably have also been annoying you.
Environments / Levels
- We added an extra 300 Bits along the tutorial path to the Unreliable, but we’re not saying where! (Link)
- Fixed an issue where the player could get stuck inside the Geothermal Power Plant, causing them to slowly go insane with Chester Higgins. (Link)
- Players can no longer clip into the landing at the top of the elevator to the Circus Time Freighter on Scylla, causing them to fall through the elevator. Players can still fall off of the elevator if they aren’t watching where they’re going. (Link Link Link)
- Walking outside of the safety barrier on Scylla will now properly kill you. So stop doing that. We mean it. (Link)
- Added some nice ambient lighting and reflective paint to rocks and bushes in the Monarch Wilderness so things aren’t quite so dark and spooky at night. (Link)
- The UDL Gunship that crash lands during Radio Free Monarch no longer has strange ghostly contrails for weirdos to make conspiracy theories about. (Link)
- There are no longer visible debug strings in most of the terminals in the RR&DD Labs. The typo of “RR&DD Labs” is still quite visible, however. (Link)
- Players can no longer pickpocket NPCs through solid glass no matter how high their Sneak skill is. (Link)
- Players can no longer read Datapads through solid glass no matter how high their Reading skill is. (Link)
- Brought in a mortician to fix the makeup on Hortense Ingalsbee’s corpse in Byzantium to better match her appearance in life. (Link)
- When viewing the Model Needler Gun using the Investigation Board on Eridanos, the Model Needler Gun will actually be there. (Link)
- Fixed up a group of textures across the game that thought they were being funny by spontaneously inverting their color schemes. (Link)
- Removed some floating junk in the Gorgon Overlands. Left all of the junk that properly respected gravity. (Link)
- Fixed issues with shadows in Stellar Bay (Link)
- Addressed an issue where the player would get stuck at the cave entrance in the tutorial area. (Link)
Combat
- Critical Hits with the Prismatic Hammer’s Power Attack no longer deals 0 damage for characters with minimal Intelligence. You can no longer be too dumb to wield a hammer. (Link)
- Fixed an issue with the Flamethrower VFX while in TTD, because time dilation shouldn’t get in the way of one’s pyromania. (Link)
- The Medical Drone with MacRedd’s outlaws in the Back Bays has taken its Hippocratic Oath, and now heals (the outlaws) instead of harms (you). (Link)
- Defeating the Alpha Canid will now properly cause all other Canids at the party to get bored and leave. (Link)
- When loading an autosave created at the start of the Slug Queen boss battle the player no longer gets softlocked. (Link)
- Turret traps can be destroyed with a flamethrower. (Link)
Menus / UI
- The so-called “Competent” Skill Unlocks for Inspiration and Determination are now competently assigned to their correct skills, with Inspiration’s giving the Critical Damage boost and Determination’s granting the Armor bonus. (Link)
- The Paranoid flaw no longer stacks an extra debuff on the Lie skill specifically, and the Extra Paranoid status effect will stop being so “extra” in adding a new stack of its debuff every time you just highlight the Lie skill. (Link)
- Finally added an entry for the “Resolve” buff in the Buffs page in the Codex. We were honestly surprised to find out anyone was using it. (Link)
- Highlighting a status effect on a Companion’s details screen no longer makes the Journal forget how to highlight everything else. (Link)
- We’ve fixed an issue where the performance drops significantly while scrolling through mods, which would sometimes lead to a crash! (Link)
- The "Resolve" Skill buff is now fully visible when viewing the Status Effects section of the Character Details section in the Ledger. (Link)
- Fixed Adaptive Trigger functions on PS5 triggering outside of gameplay. (Link, Link)
- Consumables show their stacked duration appropriately in the Character tab. (Link)
Quests
- Grace Romero no longer conveniently “forgets” about the missing Zoe in A Few Kindred Spirits, even if you talk to her about Adelaide first or convince all the Deserters to go back to Edgewater. (Link Link)
- Choosing to attack the Hacked Mechanical in the Lord of Blight Quest on Eridanos no longer sometimes enrages the entire spaceport. (Link)
- The ‘Shipping Note' that the player is told will be on Ella Tinsley’s desk in Sublight Freight Storage will now be on Ella Tinsley’s desk in Sublight Freight Storage. (Link)
- Jasper Low’s CHEM Lab audio log now plays automatically after you’ve gone through all the trouble of getting the dang thing from him. (Link)
Now we’re certain after all this there are simply no more problems anywhere in the entire game, but if you somehow run into any issues or have suggestions that you just have to share, then you can visit the Technical Support forums for The Outer Worlds. But first, do a search to see if a fellow explorer has already beaten you to the punch. We promise that duplicate threads on a single issue do not magically get it fixed faster. Instead, if you find a thread that already matches your issue or suggestion, leaving a comment there with some additional details might give us that critical intel we need to tackle it.
We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds even better. With full sincerity, please continue to share with us any issues you come across and we’ll continue to do our best to address them. We hope you continue to have fun out there, exploring the Halcyon Colony!
The Outer Worlds: Spacer's Choice Ed. Patch 2.5.7.0 Release Notes
Greetings fellow spacers,
The Board is happy to announce that Patch 2.5.7.0 is now available. If you do not see this update right away, please know that it may take some time to populate and become available.
Changes/fixes that are included in this patch are as follows:
General
- Companions' status effects are no longer obstructed by their HP bars.
- Shooting from the Storm Cannon repeatedly at a close target no longer results in severe FPS drops.
- The heat effect coming out of the Unreliable will no longer stack up each time the player arrives in the ship's proximity.
- When the Font Scaling setting also scales up the UI icons appropriately.
- Fixed "artillery cannon" typo.
- Fixed "Shipping" typo in Fallbrook.
- Players are now able to sleep in either of the two beds when exploring Ash's old Outpost for 'Little Memento' on Monarch.
- Players are now able to manually save while under the 'Concuss' status effect throughout the title.
- Fixed an issue with the Super Scoper 3000 zoom where the zoom would not properly display.
- Felix’s book “Systems and Serfdoms” now appears in his room when acquiring it in Roseway town.
- The arrow is now greyed out when there are no more options.
- Status Bar displays all relevant Status Effect icons.
- The workbench now displays ownership of items when navigating through the workbench during gameplay.
- The gate will now load correctly while moving from Rizzo’s Distillation Station to the Bridge.
- The Item repair tutorial will no longer cause a freeze when switching to the inventory tab.
- SAM’s weapons can no longer be taken and equipped by players.
- Environment decorations no longer look the same as items the player can pick up.
- Players no longer become stuck when falling between two crates at the Spaceport.
- The sights are now centered after modding the Hunting Rifle Hyper with a Funtimes Barrel and a Gyro Sight.
- Frey's Bar Cart no longer disappears from Unreliable after revisiting Relay GB-23.
- Mods have correct VFX when inspecting them in the inventory and then viewing them on the ground.
- The shadows on the cans no longer appear dark when viewing them in the office in Phineas Lab.
- A companion's armor displays correctly if players wear a different type and modify it in the Workbench during gameplay.
- All aptitudes are correctly shown being applied when selecting them and viewing the summary screen.
- Mods display correctly for tinkered Elite Troop Armor.
- Players will no longer encounter a stuck spot when jumping/crouching into the 2nd floor of the General Store with insufficient Mag-Picks in Edgewater.
- Fixed a typo with the quest beacon text.
- Udom Bedford and Vicar Max will now play correct dialogue when attempting to turn in Phineas for the first time.
- The hacking and picking locks tutorial now triggers correctly when the user has a high lockpick skill during gameplay.
- Players can no longer get stuck when jumping in between a crate and pipe by the fence at the Geothermal Plant.
- Fixed an issue with the state of Anton on the Groundbreaker.
- A Workbench in the Covert Lab correctly unlocks a 'Point of Interest' icon when moving near it.
Design
- Players will now receive only one +10 from a Bonus Support perk when the companion is in the party.
- Leveling to multiple of 5 in Player Ship now updates the Companion UI tabs to indicate new Perk point available.
- Extend-O-Sight properly increases to both Effective and Max Range to 25%.
- The Paranoid flaw description has been updated to “Repeatedly getting caught by guards has made you jittery, especially when roaming around Restricted Areas or sneaking.”
Quests
- Sanjar and Zora are now only present inside the OSI Temple if the Player triggers a truce between them to happen.
- Once players agree to get the Radiator parts, regardless of chosen dialog, they can talk to other NPCs about them.
- Solution Vital now updates after killing Captain Irion on Scylla.
- Players can give the NVTUR mech the collected phonographs and complete The Electric Fling quest.
- The 'Weathered Lockbox' is now turned in when completing the 'Little Memento' quest in Amber Heights.
- The user is able to pick up the phonograph while doing the ‘Electric Fling’ quest.
- Sophia will no longer give the Player “Signal Point in Space” after the Player acquires the targeting module.
- The quest objective ‘Speak to Spencer Woolrich’ no longer remains active if the user speaks to Bellhop Owens and retrieves the security footage first.
- During BOLT with His Name, Huxley will no longer be invisible during the conversation after releasing her from the locked room.
Performance
- FPS Performance improvements:
- When exploring Fallbrook.
- When in conversation with Percival Platt.
- Performance has been improved when exploring Roseway, Eridanos, Monarch, Emerald Vale or Gorgon for the first time.
- Player can no longer fall through the ground while walking from islands to the Grand Colonial Hotel.
- Performance has been improved in tutorial area, where first Marauder enemies appear.
- Performance has been improved in Emerald Vale Junkyard POI.
- Framerate will no longer steadily drop as the player is continuously shooting onto any metal surface.
Please contact our support team if you run into any issues.
https://support.obsidian.net/contact
We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to improve the game. Please continue to share with us anything you come across. Thank you all for being amazing, and we hope you continue to have fun out in the Halcyon Colony!