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Release Notes for Goblins of Elderstone

1.6.4 (2024-12-02)

The Fat King

Greetings, Goblin Chieftains! We are pleased to present to you a new King of the goblin nation, our hefty, hungry, husky new Highness of Goblins. The Goblin King now has a fresh visual upgrade, including new animations. There’s now increased player control over resource management with new toggles at the Storage Hut. The team has been hard at work on some large balancing changes and design goals this update, with a number of bugs squashed along the way.

Features: • The Goblin King has received a suite of updated visuals. This includes their model and animations. • Players can now toggle the acceptance of resources at Storages. • Added buttons for cycling between all Warrens and Storages and a button to a Goblin’s UI to go to their Warren. • Have had a large overhaul to goblin behavior and AI priorities, with the goal of more active player agency.

Major Design Changes: • Needs Wheel functions as an overview of Goblin Needs fulfilment instead of Warrens storage. • Storages and Warrens have local resource storage instead of global. • Prioritization has a significantly stronger effect on Goblin behavior. • Removed hidden "village needs" so the player has more control over Goblin behavior. • Default scavenge prioritization is based on distance. • Excess delivered resources appear as dropped resources. • Building upgrade costs have improved to encourage upgrading. • Economy overhaul • Resources and resource node regeneration decreased. • Economy scale decreased. • Bundles updated to suit and have varying playstyles. • Hauler relative carry capacity increased. • King behaves more passively to avoid combat. • Movement speed for goblins changing uniform increased.

UI: • Added saved position for goblin inspect UI, and improved behavior with inspect UI retention. • Warrens needs wheel now actively keeps track of goblins meals and hunger instead of stored resources. • Removed Red “village needs” numbers from the HUD inventory overlay. • Fixes for notification issues with older saves.

Bug Fixes: • Players that have registered crashes through the crash reporter have had their crashes fixed. • Fixed pathing issues with the Turtle on some of our ramps. • Goblins will now complete multiple construction actions before looking for a new task. • Fixed an issue with enemies still causing goblins to flee after they had died. • Did some optimization on some of the more expensive AI calls to help framerates.