Release Notes for Stories from the Outbreak
1.1.2 (2024-07-18)
- (bugfix) Fix most options submenus not getting opened
- (bugfix) More accurately display damage for The Best defence skill
1.1.1 (2024-07-17)
- (bugfix) Status effect tutorial could not be closed if it got opened at the start of combat
- (bugfix) Conversation choice and ability upgrade buttons were partially blocked when clicking with mouse
- (bugfix) Game UI becoming mostly unusable if the help menu was opened during a turn which also activates focus buff selection
1.1.0 (2024-07-16)
- 1 new boss fight (alternate fight for the second map)
- 1 new enemy
- 7 new trinkets
- 4 new challenge modes
- Clearer communication for when to expect particularly difficult encounters against human enemies
- Improved gamepad controls
- Swap the default controller button mapping for inspecting timeline and inspecting ability (if you have previously modified the button layout, need to reset it for the new layout to apply)
- More button hints
- Additional onboarding
- Option for alternate input mode which reduces need to keep buttons held for a long time and pressing multiple buttons at the same time
- Improve text size for small screens
- Add tooltips for Unphased timeline icon and map side panel
- Codex navigation by clicking on keywords
- Reduce sound volume for Elegant strikes focus buff
- Soldier visual improvements
- (bugfix) Fix flicker at the start of run
- (bugfix) Remove codex entries for inaccessible testing content (3 enemies and 1 status effect)
- (bugfix) Prevent trinket tooltips from stuck when a popup window gets opened
- (bugfix) Missing death animation when Beāte uses massacre ability
- (bugfix) Vintage locket wasn't activating
- (bugfix) Soldiers were throwing more grenades than intended
- (bugfix) Fighting the mutant mother didn't unlock the 4th ability
- (bugfix) Periodic autosave didn't activate unless you have spent 6 continous minutes on the map screen at least once (the bug didn't affect autosave when exiting)
Balancing:
- Healing from spending 3 map nodes in "Idle" role 8 -> 15
- Salt shaker kill requirement 6 -> 5
- Soldier Grenade base cooldown 27 -> 32
- Fixed an incorrect cooldown in the final boss battle
- Katerina: Sea of blood bleed amount 3 -> 4
- Inese: Distraction base cooldown 25 -> 35
- Viktorija: Base PWR 3 -> 2
- Viktorija: Base AGI 5 -> 6
- Viktorija: The best defense base damage 3 STR -> 4 STR
- Viktorija: Combat expertise base cooldown 45 -> 41
- Viktorija: Unscathed base cooldown 35 -> 33
- Viktorija: Death denied base cooldown 55 -> 46
- Maksim: Sight-line base cooldown 35 -> 25
- Maksim: Sight-line focus gain 2 -> 1
- Maksim: Hone base cooldown 40 -> 35
- Maksim: Bloodbath base cooldown 30 -> 25
- Sprīdītis: Mutagenesis base cooldown 35 -> 27
- Beāte: Adrenaline damage scaling for each Vulnerable stack 2 -> 3