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Release Notes for Moros Protocol

1.0.11.6

Run Modifier Update
 


Transmission: Moros Protocol - Run Modifier Update Deployed.

Anomalies aboard the Orpheus have stabilised, and Command has authorised new operational conditions for post-mission deployments featuring 12 new Run Modifiers and other changes below, alongside a limited  discount.



 

Systems & Economy

Fixed a bug where vendor weapon prices did not match what the player paid.

Title screen FPS is now capped for improved system stability.



 

Localisation

Minor translation adjustments in Korean and Turkish implemented by linguistics crew.




New Feature: Run Modifiers.

Command authorises the use of Run Modifiers; experimental parameters that reshape each subsequent mission.

Once active, modifiers cannot be turned off mid-run.

In Co-Op, modifiers apply to both operatives and are chosen by the host.
 

Available Modifiers:

Scout: +30% movement speed, dodge disabled.

Tank: -35% damage taken, -20% movement speed, -30% dodge speed and +50% dodge stamina cost.

Bloodcrazy: HP shots heal for 20%, +5% damage after HP shot and +50% max stamina.

Rocketeer: Jetpack enabled, dodge disabled, -30% damage on ground and +30% mid-air damage.

Medic: -50% max HP and  HP shots fill 100% faster.

Berserker: Melee-only, +30% melee damage, +50% max stamina, +10% melee life steal and weapon upgrade after each sector.

Brawler: -50% ranged damage, +100% melee damage and stamina disabled.

Weaponmaster: Start with lvl 1 ranged weapon, infinite ammo (no reload) and weapon upgrade after each sector.

Evolving: -50% max HP, -10% ranged & melee damage and choose upgrade after each sector.

Boomer: Stamina disabled, infinite ammo (no reload), -80% melee damage and -50% ranged damage.

Syphon: Damage -50%, gain +10% damage per kill (up to +300%) and resets on taking damage

Gunslinger: +100% pistol damage and can only equip pistols


 

The Run Modifier Update opens up a new layer of endgame customisation, turning each operation into a fresh tactical experiment. Choose your loadout, set your conditions and adapt to survive.


 

See you in the stars
— Pixel Reign


1.0.10.1 (2025-10-10)

Post-Launch Patch 1.0.10

**Transmission: Moros Protocol Post-Launch Patch 1.0.10 Deployed

Errors and anomalies aboard the Orpheus have been identified by the maintenance crew. Work has been completed and all crew members will now notice synchronisation with protocol parameters are improved.

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Weapons

Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon). Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3). DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot). XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet). Nano Ravid: Clip size increased to 25 (previously 20) Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison). Weapon levels: Damage increase reduced from 10% to 5%. Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).

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Gameplay

Stamina: Base stamina of the player increased (30 stamina -> 40 stamina). Reload: Players can now jump during the reloading animation. Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room. Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons. Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.

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Enemies

Lepper: New enemy added. OOC Marauder: HP increased (120 to 150). Fixed an issue with staggered enemies. Fixed bugs on the laser attack of Sentinels of Ceroboros boss.

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System

Graphics: Camera shake max limit was fixed. Upgraded Unity Version to patch Unity’s recent security vulnerability.

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Rooms

Barracks Area: Optimizations on obstacles. Fixes on maps. OOC Frigate Area: Fixes on maps. Challenge Rooms: Fixes applied.

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Optimisation

Reduced performance cost of hallways and teleporters. Optimised lighting shaders. Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room. Cleanup residual temp objects after Room generation. Defer unloading of rooms to later frames to reduce performance dips during room culling.

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Other Bug Fixes and Notifications

Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.

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GOG Achievments

These should now be functional. Please bare with us in case of any issues. we will be closely monitoring these to fix if there are.

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Flight crew hopes that these improvements are satisfactory and contribute to your continued support of the project. Don’t hesitate to leave field reports as your feedback is invaluable to the future aboard the Orpheus.

Make sure to for real-time updates and direct anomaly reports, too. ** See you in the stars


1.0.7.1 (2025-09-25)

HOTFIX 1.07.1

This hotfix fixes a bug where projectiles from weapons with AOE effect do not explode upon impact with non destructible geometry. This was affecting the following weapons only:


1.0.7 (2025-09-25)

** WARNING - Please start a fresh run after updating to 1.0.7 There's a known issue where continuing a run causes equipped augments to disappear, and slots glitch out. To avoid this, please start a fresh run

Weapons

Gameplay

Bosses

Rooms

Systems

Performance

Co-op


1.0.5 (2025-09-20)

Post-Launch Patch 1.0.5

Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployment.

The system has been recalibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward.

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Weapons

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Gameplay

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Bosses

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Rooms

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Systems

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Don't forget, your field reports carry weight. Leaving a review on GOG not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.

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For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

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See you in the stars - Pixel Reign