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Release Notes for YIIK: A Postmodern RPG

The changelog for YIIK v1.25 is extensive, so I’ll do my best to summarize it.

Combat Improvements
QOL
Other

We incorporated player feedback when preparing this update. We would like to thank the YIIKcord Discord for their help in testing the game and providing meaningful feedback, and all who have emailed us their love for the game, along with some great suggestions.

After our discussions with the community, we focused on improving combat speed, balancing and strategy, squashing and polishing common bugs, and improving pacing.

We have created a reduced monologue edit of the game to address the last issue. We did our best to include story-critical monologues while preserving the original intent. During the opening questionnaire, players will have the option to choose between the original edit and the reduced monologue edit.

The new combat style features a simplified mini-game for basic attacks, character affinities, and weaknesses. The game now defaults to the new combat, with the option to turn on the original mini-game attacks, disable affinities and weaknesses on a character-by-character basis in the Config Menu, under Deep Strike.

While the update’s primary focus was combat and QOL fixes, YIIK v1.25 also features a drastically reworked scenario in the Sewer Dungeon accessible in Chapter 2. The change further expands on the game's lore and improves the quality of the original scene.

YIIK Deviation Perspective I Wrong Soul Requiem is the title we have prepared for the YIIK v1.25 update.

A Deviation Perspective is the “classic” YIIK scenario told from another perspective.

Players hoping to be surprised should skip the minor spoilers in the next section.