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Release Notes for PERISH

6870_Shipping (2023-06-30)

Thank you to everyone who has been enjoying the fresh journeys in PERISH: EXODUS!

For those of you who have just picked up the game in the summer sale, we hope you find your way to Elysium.

We’ve fixed some of the most common issues that have arisen from the last major update, listed below for your perusal:

Bug Fixes


6860_Shipping (2023-06-28)

PERISH: Exodus - Free Major Content Update

As a further service to our dedicated base of underworld explorers, PERISH: Exodus is a completely free content update that exists alongside the main campaign.

In addition to the free content, the main campaign now has safe zone checkpoints, among other improvements!

Turn your back briefly on Elysium to explore the Winds of the Anemoi: four unexplored realms filled with terrific remixes and augmentations of existing weapons, fiendish enemies and boss-fights that are even bigger and more devilish than those in the main campaign.

Meet with Prodromos the Scout, an agile ally who will guide you through four biomes filled with new environmental dangers: searing desert sunshine, blisteringly cold glaciers, toxic effluvia and tempestuous storms.

With the help of the Scout, gather the four shattered pieces of the Aegis Shield, assemble them in the Foundry of Vulturus and challenge an ancient legend to a clash of immense proportions.

Act I - Zephyrus

Explore a springtime realm that harbours a darker secret hidden beneath its sun-dappled flagstones.

Act II - Aquilo

Navigate treacherous glacial valleys and freezing meltwaters to retrieve a shield fragment under the glare of a thawing revenant.

Act III - Notus

Crumbling columns and turquoise pools scorching in the sun give way to sand dunes that stretch into the horizon, where artefacts lay buried for aeons.

Act IV - Vulturus

Wade through noxious pools amidst a fierce thunderstorm to find an enormous facility that processes ichor, the lifeblood of the gods and the mechanical creations of Hephaestus.

Four New Weapons

Scour the lands of the four winds for hidden chests containing advanced weaponry.

Fight fire with fire with the Pyrius Launcher, a hefty grenadier's cannon that was previously the preserve of the Forge Cyclops.

Extend your melee reach and cast enemies aside with a powerful gust of wind when you find Prodromos' lost spear, the Lonkhi.

Double your firepower with the dual-wielded Syntithemi, because two revolvers are better than one.

Reforge the Aegis shield and experience a unique defensive weapon unlike any other!

Major Changes to the Main Campaign

Fret not, Elysium-seekers: we haven't been resting on our laurels regarding the main campaign. Several key changes and issues have been addressed and will continue to be addressed in future patches.

Let us begin with the most affecting changes to grace the shattered lands of Purgatory.

General Bug Fixes

We have also been busy fighting a series of major and minor bugs, valiantly exposed and logged by both our fantastic QA team and the worthiest of Elysium-seekers who have helped us identify and track several issues that are now resolved.


6573_Shipping (2023-04-11)

PERISH Update #6 - The Belfry Beckons

My fellow denizens of the classical underworld, we humbly advise that you skin yourselves alive in ritual telete with this latest weaponry drip update.

Simply head to the Gameplay tab in the Options menu and type in the following codes: EosCaeruleum AklysCaeruleum LabrysCaeruleum EosSideros AklysSideros LabrysSideros

Now, let us delve beyond the palette and into the pale: Aiakos of the Belfry, the final boss in PERISH, has received a thorough telling-off. As part of his punishment, he now receives more damage from players attempting an Orphic run to receive the good ending.

This slight hobbling of our greatest foe Aiakos is amongst a plethora of other bug-fixes which we have duly noted below for your perusal and pleasure.

Difficulty

"Aiakos of the Belfry" boss now takes 100% more damage from "Orphic Daggers" (dagger upgrade received upon equipping "Reforged Ponos") Aiakos no longer pushes players away with every normal footstep Aiakos' health now scales with host difficulty preset selection (in other words, on "Forgiving", Aiakos of the Belfry has much reduced health compared to the other difficulty presets)

Balance Changes

"Zophos" revolver recoil during burst fire mode more accurately follows the player’s crosshair "Zophos" revolver recoil has decreased slightly overall

Bug Fixes

Fixed an issue where the hitbox for the first "Kathorao" boss would remain for a while after her defeat Fixed arrows and daggers hitting colliders that were too large on some rock walls Fixed spectator camera remaining fixed on the player’s death location for hosts Fixed a rare case where enemies could slip on wine for a client but not a host Fixed an issue with the Ponos disappearing when entering Elysium Fixed the “Enemy Threat Increasing” message appearing when reaching Charon’s Crossing Fixed an issue that caused the reforged Ponos active ability to not deal damage to Aiakos Fixed an issue where larger enemies could be prevented from spawning on forgiving difficulty


6475_Shipping (2023-03-16)

PERISH Update #5

Difficulty The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi UI/General When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it supported Weapon upgrades in the shop now more clearly display their status Kicking but not hitting anything now has a sound effect Balance Changes The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible The overall damage multiplier (including all stacked boosts) is now capped at 5x Relentless Rage damage increase has lowered from 1.5x to 1.2x damage Explosive Daggers explosion range reduced from 180 to 100 Bug Fixes Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects Fixed issues with the Spitha hammer active upgrade The Spitha meteor should now activate much more reliably, and hit on-target more as well When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them Fixed a number of issues with the player spectator camera Spectators should no longer get whipped up into deep space when all players die Spectators should now always be able to switch between valid living players The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor The Boreas rifle model is no longer visible during cutscenes Aiakos’ arena should no longer be escapable when flung into the air by him The area around the Lamia stelae no longer gets in the way of melee attacks/kicks Eos’ ranged attack can now damage Python statues Pyr Demons now die rather than disappearing when defeating Kathorao Standing on top of Karkinos as it dies no longer causes camera flickers Fixed a number of “safe spots” where enemies wouldn’t attack players Broken pillars in Tartaros now have proper collision Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death Removed collision from some small shells in the Maelstrom of Charybdis


6396_Shipping (2023-02-16)

PERISH Update #4 - Test your ability, rejoice in stability!

Save Backups The saving system has been made more robust, and additionally it now saves 5 sequential backups that can be manually reinstated. This should mean even if you crash during a save you should have at least 1, if not more valid saves to go back to that aren’t far from your current progress. Saves can be found in %appdata%/Local/PERISH/Saved/SaveGames and any of the “PERISH_Save_BackupX” files can be renamed to “PERISH_Save” to use one of the backups Make sure to do this while the game is running, or with Steam cloud turned off. Otherwise Steam cloud will overwrite your save with the one stored on their servers. Bad Connection & High Latency Improvements Disconnections or crashes after long play sessions should now be much less likely to occur General network responsiveness should be slightly improved for clients with high ping Tartaros Difficulty The Tartaros difficulty has been increased significantly Enemies can now spawn further around the player Max number of enemies increased Interval between enemy spawns reduced “The enemy threat increases” events increase both max number of enemies and reduce the spawn interval even further Balance Changes Reduced Kourai Khryseai armour hit damage reduction from 80% to 50% Tartaros (the location) has been increased in difficulty significantly, with an adjusted roster of enemies Further to Tartaros level tweaks, there is a new "crimson and steel" Tartaros skin for the default character model Enemy Spawning Changed the timing and/or location of “enemy threat increases/decreases” events Bug Fixes Kourai Khryseai no longer rave-dance when stuck or when all players are dead Rebinding any keys including movement should now work as expected The Phorcid’s invincibility effect is no longer reversed for clients Terror damage from the Staff of Thyrsus explosion no longer damages other players Medusa’s glare card now triggers consistently every 2.5 seconds rather than by chance Fixed a rare issue where Karkinos’ legs could desync, causing her to regain health Fixed an issue that allowed a player to stand on a portcullis gate before it opened Zeus Conduit active ability (electrical mines) no longer persist through runs Doryktetos card should no longer be presented to clients more than once in a run Being resurrected from death when entering Charon’s Crossing should no longer leave an unused portal in the sky Apollonian Bow "perfect-timing" window now matches both the powered up-arrow and the upgrade progress


6346_Shipping (2023-02-07)

PERISH Update - February 07, 2023

Hi, everyone! We have another small update for today: 3 quick patches to fix some urgent issues and the beginning of implementing a fourth difficulty.

Now we will take a step back and prepare a bit more of a bigger patch soon, if time allows. Once again, thank you so much for your feedback so far, we are enjoying all the suggestions and you, the community, are the true lifeblood of our mythological hack'n'shoot.

Tuesday hotfix notes:

For a future patch:


6336_Shipping (2023-02-06)

PERISH Update #2 - Spawning and Stability

Enemy Spawning

Bad connection/High Latency improvements

Balance Changes

Bugfixes


6322_Shipping (2023-02-03)

Patchnotes 03.02.23 - v6322  

We would like to thank each and every one of you who has played, reported bugs and offered feedback so far. YOU make the game and we are your humble Orphic servants! 

This first patch will address some of the most pressing or immediate bugs and we will continue to assiduously scour the blackened sands of Purgatory to increase stability and address any issues that crop up over the next few days and beyond that in the weeks ahead.

So to those who have already played, thank you so much and we'll keep you posted!