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Release Notes for Causal Loop

CL-1.1.0-2026-06-06

Fellow explorers,

Patch 1.1.0 marks a special milestone update for Causal Loop and introduces our first challenge experience: Orbital Edge Case. We've heard feedback from some players looking for a greater challenge, and pushed many of the game's mechanics further than we ever dared during the main campaign.

What exactly makes Orbital Edge Case different? We could explain it in writing, but apparently this happened instead:

https://www.youtube.com/watch?v=SIZE30zyfa0

Orbital Edge Case can now be accessed through the Chapter Select menu at any point during your playthrough via the Chapter Select Menu. However, we strongly recommend completing the campaign first, as this map assumes familiarity with gameplay systems that are only introduced and fully explored during the later chapters of Causal Loop.

Additionally, Patch 1.1.0 also includes some minor fixes and improvements to the overall experience.

 

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team


CL-1.0.5-2026-05-24

Fellow explorers,

Since launch, we’ve been reading a wide range of player feedback about Causal Loop, including discussions around how the game’s narrative pacing interacts with exploration and puzzle solving. Causal Loop was always built as a narrative-driven puzzle adventure, with dialogue, character development, cinematics, and environmental storytelling as part of its core.

That being said, we’ve heard from some of you who prefer a more gameplay-focused experience with fewer narrative interruptions while you’re solving puzzles and exploring Tor Ulsat.

That’s why, with Update 1.0.5, we’re adding new ways to play the game so you can better choose what fits you best.

Starting a new game on a fresh save slot will now bring up a Mode Selection screen, where you can choose between the full narrative experience, a more streamlined narrative experience that keeps the focus tighter on gameplay flow, or a pure gameplay mode for repeat playthroughs, achievements, or speedrunning. This took us a bit longer than planned because we didn’t want to just rush this.

We wanted the different modes to still feel like Causal Loop, just tuned for different ways of playing. We’ve also expanded the gameplay options so you can fine-tune things further at any point, no matter which mode you picked, continuing to build on the flexibility of options in the game many of you have already come to appreciate. Whether you’re here for the story, the atmosphere, the puzzles, or all of it together, you’re welcome in Causal Loop and we hope you’ll enjoy exploring the new options.

 

Full patch notes below:

New Mode Selection:

A new Mode Selection screen has been added when starting a new game on a fresh save slot.

Complete Narrative

Streamlined Narrative

Gameplay Only

 

Fixes & Other Changes:

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team


CL-1.0.4-2026-05-08

Fellow explorers,

Update 1.0.4 mainly introduces a handful of new optional settings for players who prefer a more customized experience. Some HUD elements can now be adjusted further, and we’ve added new accessibility features that let you fine-tune how forgiving the game is when Bale dies.

You might also notice some changes in the Chapter Select menu, where we’ve added a new UI element in preparation for Patch 1.1.0, so stay tuned for that!

 

 

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team


CL-1.0.3b-2026-05-02

Fellow explorers,

We’ve just rolled out a small hotfix addressing a rather elusive issue that slipped in with Update 1.0.3.

Thank you, as always, for keeping a sharp eye on things and sharing your findings with us!

 

-Kai & The Mirebound Team


CL-1.0.3-2026-05-01

Fellow explorers,

With Update 1.0.3, we had a look at a wide range of smaller issues and rough edges that could sometimes get in the way of a smooth experience.

Controller input should now behave the way you expect it to. A few confusing progression moments have been cleaned up - and some interactions that felt a bit… stubborn have been convinced to behave the way they should. We're specifically talking about a few "wait, is this supposed to work like that?" situations.

We also took another pass at general clarity and consistency across multiple chapters. That includes improving visibility and conveyance where it mattered, as well as trimming down elements that ultimately added more confusion than value.

As always, a lot of this comes directly from what you've been telling us and we're incredibly thankful for the input. See the full list of patch notes below:

 

 

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team


CL-1.0.2-2026-04-27

Fellow explorers,

We heard you loud and clear. While this update addresses a range of smaller issues, quality-of-life frustrations, and a few lingering glitches, it also tackles one of the most requested improvements: a smoother dialogue flow.

With Update 1.0.2, we’ve significantly reduced the amount of time your movement is restricted during dialogue. Our original approach aimed to prevent overlapping or interrupted conversations, but it ended up feeling too limiting in practice. This was something that ultimately didn’t receive the attention it needed during the final stages of development—but it should have.

We’ve now cut these interruptions by around 85%. And if a line of dialogue does get overridden, it will automatically be added to your dialogue log in the menu, so you won’t miss out on anything.

Fly free now! No more invisible handbrakes.

 

 

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team


CL-1.0.1-2026-04-25

This update addresses a handful of smaller issues and is intended to make your journey through Tor-Ulsat as smooth as possible. You’ll find the full list of changes in the patch notes below. Thanks for playing and for your continued feedback!