Hello, adventurers!
We're excited to introduce patch 2.2 for Biped 2. Let's take a look at what's new in the game!
Patch Notes
- Changes to the watermelon puzzle on level 4: the mechanics have become clearer;
- Fixed the mechanics for inviting players to co-op mode via code;
- Numerous bug fixes;
- Graphical improvements to levels.
Be sure to let us know what you think of the game!
See you next time, bipeds!
Hello, adventurers!
As many of you already know, we're working hard on improving Biped 2 in every way. We've already shared some new mechanics, but today we'll be covering even more changes!
Eliminating Bugs
Our team has been carefully collecting feedback on Biped 2, and we're carefully reviewing each and every one of the reviews. The best way for you is to write it in the discussion so that we can easily ask questions and request additional information and data if we can't reproduce the bug on our side (this is usually needed to understand what to fix). Some issues with gameplay mechanics, level geometry, or camera angles were disruptive, and we've paid close attention to every piece of feedback that reported gameplay issues. We're pleased to announce that the game, in its current state, has gained new mechanics and lost quite a few bugs: if you quit playing due to technical issues, now's the time to come back!
More Puzzles!
A game free of bugs and technical issues is great, but we're striving for something truly great! Brand-new puzzles and puzzles have been added to levels 10 through 17. Rotate mirrors, navigate mazes, and balance on platforms! We've even changed the game's ending to give the Bipeds' journey a truly satisfying conclusion. We're confident that the updated seventeenth level will be a memorable finale to your playthrough. And after winning the finale, you'll see global game statistics reflecting all your achievements.
Other Improvements
We have listened to feedback and rolled back some changes that weren't working, such as returning more familiar mechanics to level four.
This is the updated Biped 2, and we hope you enjoy it even more! Play with friends, experience familiar levels in a new light, have fun, and, of course, let us know what you think of the updated game!
Hello, adventurers!
We are pleased to present the long-awaited update for Biped 2, something that we have been working hard on!
The first six levels of the game now feature brand new challenges and mechanics. Explore familiar locations to discover new puzzles: a maze, a waterball and onslaught challenge, riddles that test your memory and logic, and much more. Play solo or with friends, and be sure to let us know what you think of the new mechanics!
In this update, we have also updated the color schemes for locations on the second and third levels and fixed an issue with the number of stars on the ninth level. We have also added a feature that will help if one of the players gets “stuck” in a location, and improved connection stability in co-op mode.
There are even more new features coming to Biped 2: they will be added to other game levels as well. We continue to work hard on improving the game and, of course, we are closely listening to your feedback!
See you soon, bipeds!
Hello, adventurers!
Update 1.8.5 is here, and we're excited to introduce game changes that will allow you to enjoy co-op play and improved connectivity! We've also fixed numerous minor bugs that could hinder your progress through levels.
Here's a more detailed list of changes:
Improved connection and stability in co-op mode;
Numerous level fixes;
Fixed sliding mechanics in all levels;
Robots now correctly swap positions during fusion mechanics;
Added a possibility to unstuck to the main menu;
Improved gameplay mechanics in solo and co-op play mode.
Biped 2 is also expecting major mechanics and content updates in mid-December and early January, so stay tuned for more news!
See you again, bipeds!
Mechanics
- The invisible wall that made it impossible to complete level 15 has been removed
- A fire elemental could get stuck in place while completing level 15 alone and make completion impossible - fixed;
Visuals
- Level 4 graphics fixes in the single player and co-op versions
- Fixing seams on the vase model
- Fixed location lighting at levels 1,6 and 7
- Improved fog display at the training level
- Improved snowstorm display on levels 8 to 10
- Improved visual effect of falling snowflakes
- Duplicate objects on levels 1 and 2 have been removed
Localization
- Numerous fixes of the Chinese localization