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Release Notes for ROGUE-FP

Version 3.9.2

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FIXED IN THIS UPDATE

Just a small update to fix that item duping bug. 

If you come across any bugs or crashes, let me know in the bug report thread. Thanks!


Version 3.9.1

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Version 3.9.1 is out with a nice bunch of bug fixes for you guys! 

The main ones are the aiming bug and the scare monster dropping bug. The aiming one was because I changed how aiming was handled to implement a new kind of camera shake last update that can you see when the roof collapses from a trap. 

The scare monster bug CAUSED me to rewrite how item dropping and grouping is handled. It used to be that the code for dropping things would tell the game to drop an entire stack of items no matter what but now it can actually handle dropping a single item in a stack. There won't be a menu option to drop just one of an item until a later update though.

As always, if you find any bugs or crashes please let me know in the bug report thread. Thanks!


Version 3.9

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Version 3.9 is here!

While you might think the main feature this time is that recruited monsters can level up and heal, I actually consider it to be that visible monsters are now tracked on your compass. Since ROGUE-FP is still supposed to be played similarily to Rogue it means that very often monsters will spawn behind the player. This isn't an issue in a regular top down roguelike because there is no “behind” the player in those games and the player is easily made aware of all monsters in their line of sight. Here however it's pretty likely that if you're not keeping a close eye on your minimap (which IS a good thing to do) every monster that attacks you from behind will get a free shot in before you even know they're there. Now that problem should be mostly solved. If a kestral comes flying up behind you in a dark room or hallway then it may still get that free shot if you can't react fast enough but in all other cases you should be made well aware of what enemies are in your vicinity.

Unfortunately, life piled up on me this month and I didn't have nearly the time I was hoping I would have to put in new features. But some of it has been dealt with so hopefully I can get back to something like normal.

As always, if you find any bugs or crashes please let me know in the bug reports thread. Thanks!


Version 3.8.1

FIXED IN THIS UPDATE:

 

CONTROL BINDINGS HAVE BEEN DEFAULTED

Just a small update to get these fixes out. If you come across any bugs let me know in the bug report thread! Happy New Year!


Version 3.8

HO HO HO! It is I, Saint Jurax, Patron Saint of Rogues, back again this year with more updates for all the good dungeon delvers of the world!

 

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KNOWN BUGS:

 

This update add 2 features that have been on my list for a long time. First, monsters can be recruited to help you and the will follow you around the dungeon and attack any monster that's attacking you. This can be pretty helpful for fighting leprechauns, nymphs, and ice monsters in particular, not to mention every other type of monster. An orc can be recruited by pressing the search key while looking at one and then giving him a ration and undead monsters can be recruited by looking at them and activating a monster bit from a phylactery.

 

Doors have also been a long time coming. Right now they block line of sight and stop gasses/fire from passing through them. You can also listen at them by looking at one and pressing the search key. This will give you a hint about whether there are any monsters within about 6 tiles of the other side of the door. So on the later levels this will help the more cautious players decide if they want to wait and heal first before going into a room. This won't help you as much if the room on the other side is large though so make sure to factor that in your calculations! Lastly, the doors of the dungeon will randomly open and close which I think adds a very slight anthropomorphic quality to them.

 

Neither of these two features are at their full potential yet so look forward to an update in January that fleshes them out more. Monsters should be able to level up, heal at bonfires like the player, be told to wait, and handle navigation better. Doors should be able to only resist fire for a limited number of turns and give more detailed information to the player when listened at, as well as be spawned locked with a key somewhere on the map.

 

Once again this update has a bunch of fixes thanks mostly to Sand, who is also the first person to beat the game!

If you want to give a present to your fellow dungeon dungeon delvers, report a bug so it can get fixed! Have a very merry Christmas and a happy New Year!


Version 3.7.3

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Another boatload of fixes thanks to Sand. If things move at a good pace there may be one more bug fix update before a feature update near Christmas. 

That's all for now. If you come across any bugs or crashes let me know in the bug fix thread and I'll get to them! Thanks!


Version 3.7.2

FIXED IN THIS UPDATE: 
-In the ROGUE difficulty, attempting to put on armor while you're already wearing it will not use up a turn -in standard mode it will remind you that you can't, in classic mode it will not since the original didn't either -reported by Sand on Steam 
-You don't die so quickly from hunger after you start fainting -reported by Sand on Steam 
-Monsters no longer can attack the player as soon as the level spawns -reported by Sand on Steam 
-Wandering monsters are now properly revealed when they spawn if they have drunk a potion of monster detection -reported by Sand on Steam 
-Classic mode ROGUE difficulty global leaderboard now loads correctly 


CHANGED IN THIS UPDATE: 
-Changed resolution scale info text in the options 
-Bonfire sprites have been changed back to normal 
-The flytrap no longer extends its reach when hit -eventually it will again but only when hit with a melee weapon 
-The achievements for killing certain monsters can now also be obtained in classic mode since they are just as strong in that mode as in standard 


A bunch of bugfixes thanks to Sand on Steam. Even more were reported so if things go well version 3.7.3 with more fixes will be out sometime around this weekend. 
Anyway that's all for now. If you find any more bugs be sure to let me know in the bug report thread! Thanks! 


Gog specific addendum! 
Getting this update to run on gog was a bit of a hassle so that's why it's late. On Steam that version has the games engine upgraded but on here its the same as before. This is because gog's steam sdk wrapper seems to be almost completely incompatible with later versions of godotsteam and any steam sdk past version 160. 
If you look at the actual version number for windows you'll see that its version 3.7.2-12 because it took about 11 attempts to narrow down the problem and slowly go back version by version until I ended up right back where I started. Just goes to show that if it ain't broke, don't fix it. For the next update I'll probably downgrade the engine for the Steam version as well since I don't want any more hidden incompatibilities to show up.


3.0.4 linux (2024-10-09)

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Some more fixes for you guys.

Progress has also started on 3.1. Grass can burn and torches can fall off of the walls. They just need to be placed intelligently before they can be put into an update. Though I have a pretty long list of things I want to add in 3.1 so It may be a little while.

Please let me know if you find any bugs or crashes! Thanks!


3.0.4 (2024-10-09)

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FIXED IN THIS UPDATE:

Some more fixes for you guys.

Progress has also started on 3.1. Grass can burn and torches can fall off of the walls. They just need to be placed intelligently before they can be put into an update. Though I have a pretty long list of things I want to add in 3.1 so It may be a little while.

Please let me know if you find any bugs or crashes! Thanks!


3.0.3 linux (2024-10-08)

FIXED IN THIS UPDATE

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Just some more fixes for you guys. Trying to get things as stable as possible. Let me know if you come across any bugs or crashes.

Thanks!


3.0.3 (2024-10-08)

FIXED IN THIS UPDATE

REMOVED IN THIS UPDATE:

Just some more fixes for you guys. Trying to get things as stable as possible. Let me know if you come across any bugs or crashes.

Thanks!


3.0.2 linux (2024-10-06)

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Quick fix for you guys. Sorry about the oversight.


3.0.2 (2024-10-06)

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Quick fix for you guys. Sorry about the oversight.


3.0.1 linux (2024-10-04)

NEW IN THIS UPDATE

Just a small update to get the fixes out and the key rebinder. You'll find it on the main menu and the pause menu. Please let me know in the forums if you find any bugs or crashes and if you're liking the game please consider writing a review. It really helps! Happy Halloween!


3.0.1 (2024-10-04)

NEW IN THIS UPDATE

Just a small update to get the fixes out and the key rebinder. You'll find it on the main menu and the pause menu. Please let me know in the forums if you find any bugs or crashes and if you're liking the game please consider writing a review. It really helps! Happy Halloween!


3.0 final 2 (2024-09-25)

Initial Release

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UNDER THE HOOD: