Release Notes for AMID EVIL
Build 2055a (25 March 2020)
- Engine upgrade to Unreal 4.24.3
- Fixed: Some more enemy spawns throughout the game
- Fixed: Custom resolution input option
- New: RT Waterfall demo level added to main game - (for people who want to play without RT features)
- Fixed: game shows correct screen mode (fullscreen/windowed/borderless)
- Fixed: Screen res scale not snapping to decimal values
- Fixed: Weapon system changed to be frame-rate independent, should be smooth on all FPS settings.
- Fixed: Holding space while jumping into water will move you upwards instead of doing nothing.
- Fixed: Missing enemies in E1/E2/E3
- Fixed: Invisible protectors in Ep3 after saving.
- New: AEDAR cheat will show where enemies are.
- New: Added extra frames to whisper's edge, so you can actually see it in motion. Attack times remain the same.
- Fixed: Save menu showing multiples of savegames
- Fixed: Save menu sometimes showing dev name of level instead of nice name
- Fixed: Broken enemy counts in most levels
- Changed: Visually improved the door near the first archmage in E6L1
- Optimized: E2L2, E4L3 optimized lighting
- Changed: E6L1 added backtrack path so now you can go back thru the whole level
- Optimized: Hanging eye turrets in E2
- Optimized: Music loads asynchronosly
- New: Game defaults to 60fps for new players instead of unlimited.
Build 2012 (17 August 2019)
- Option to change the in game message font [alt message font in HUD options].
- Possible Fix for achievements not unlocking .
- Reduced damage on star of torment soul mode slightly.
- Few other small bugfixes.