Patch 1.6 (05 November 2018)
New features:
- Added an option for Japanese voice language.
Graphics Improvements:
- Added a high resolution UI font option to the launcher.
- Added the ability to natively load modded textures. (Check out BigHead's fantastic high-res UI texture mod)
- Made soft shadows stable under camera rotation.
Voice & text improvements:
- Added 148 additional English voice lines.
- Implemented some minor dialogue text fixes.
Patch 1.4 (31 October 2017)
I'm happy to announce the release of version 1.4 of ToCS!
It primarily contains texture fixes for many translated signs and other text in the English version of the game, as well as a sompletely reworked HBAO integration.
Note that this update is slightly larger than usual due to the texture fixes.
The full changelog from version 1.3.5 follows:
Bug fixes
- Fix persistent xaudio dll error popup message on some systems.
Graphics improvements:
- Complete re-write of ambient occlusion (HBAO+) integration.
( http://screenshotcomparison.com/comparison/120153 )
- Improves HBAO interaction with character skin in closeups.
- Fades out AO effect based on current area fog level.
- Fixes AO artifacts (e.g. on skyboxes).
Assets:
- Fix various English text errors in textures.
Patch 1.3.5 (14 September 2017)
- We're happy to announce the release of version 1.3.5 of ToCS!
- It contains fixes to crash bugs which affected some users, as well as significant graphics fixes/improvements to Bareahard and some more text changes.
- The full changelog from version 1.3 follows:
Text improvements
- Fix reference to console version in some tutorial text.
- Fix book text layout in a few chapters.
- More text fixes throughout the game.
Bug fixes
- Fix crash issue on some configurations in a chapter 5 cutscene (might also affect other locations).
- Fix intermittent crash issue on some systems related to an XAudio dll reference counting bug.
Graphics improvements
- Generate correct mip-maps and rebuild map assets for Bareahard (fixes flickering of many ground and object textures).
Patch 1.2 (16th August 2017)
Bug fixes
-Fix text rendering corruption issue when button prompts are displayed on some systems
-Fix Depth of Field issue in cutscenes on Intel GPUs with MSAA enabled
-Do not close the game when Alt+F4 is pressed and another program has the focus
-Fixed some minor text issues
-Fix repeated keypresses at high (unlocked) framerates.
-Input should now behave as expected up to at least 250 FPS.
-Fix some minor text/linebreak issues (more to come!).
-Fix one potential cause for sporadic crashes on some systems.
-[Japanese version] Fix button prompt setting not applying to Japanese version (all prompts should now be correct, but the explanatory notes are not yet handled)
Optimization
-Improved the performance of the Depth of Field implementation, especially with MSAA.
(basic DoF should be improved by around 10% with 4xMSAA, high quality DoF should be improved by up to a factor of 3)
New Features:
-Added an option to skip all movies
-Added configurable speedup factors for Turbo mode
(separate factors for battle and field exploration are possible)
-Added a "Mouse Sensitivity" option to the mouse / keyboard configuration menu
(also reworked mouse camera controls to eliminate acceleration)
-Added Autosaves. The autosave interval can be configured in the launcher.
-Added a "Quit Game" option to the main menu
(though why would you want to quit?