Release Notes for City Game Studio: Your Game Dev Adventure Begins
v1.24.1-rc1 (2025-09-18)
Bugfixes
- Fixed multi-texture rendering issues that could cause visual glitches
- Resolved broken release panel when acting as a publisher
- Fixed panel refresh issues that prevented proper UI updates
- Corrected animated toggle components not refreshing properly
- Fixed platform negotiation logic that could malfunction when refusing offers
- Resolved performance degradation when competitors acquire other competitors
- Fixed data loader inconsistencies that could corrupt static game data
- Prevented silent crashes when exiting the game from the city map view
- Fixed studio selection issues during game creation process
- Resolved mod loader problems affecting the "Famous Game Developer" mod functionality
- Fixed Studio Director not displaying the correct selected game genre
- Fixed save game corruption caused by missing producer data
- Fixed critical save corruption where studio data would be lost, preventing the game from loading
v1.24.0-rc11 (2025-09-04)
Misc
- Add an option to set the windows "always on top"
- Optimize the list of in-dev games
- Rework the way City Game Studio opens/reads and closes files.
- Optimize the released game charts panel
Competitors
- When sending devkits and exclusive contract to a concurrent, it now gets the money, meaning it gets more powerful the more you send them devkits/money
- When making a game for a competitor, the competitor will gets the royalties due
- When making a game using a competitor's engine, the competitor will gets the royalties due
- When paying a penality to a competitor, now the competitor gets the money
- They are going to publish more games (adjusted to the difficulty, CEO hum hum)
- Competitors are less likely to use your engine than to make their own
- Competitors are going to update their game engine more often
- Concurrent can make their own console:
- They can release platforms after 2025.
- They release platforms if you don't play in historical mode
- They don't use the best components, but the most cost-effectivefor their spending
- When buying a concurrent, you acquire it's platforms (no choice given here)
- They can release platforms:
- Every 400 to 800 weeks
- If they have at least 100 000 fans
- Display their consoles in the competitor view panel
- Re-balance competitors (too powerful)
Custom-platforms
- Rework the color replacement shader to make it look better
- Rework the console cases
- Rework the handled cases
Interface
- Add the exact currency when clicking on it
- Add an "Historical Mode" when creating a new game. When activated, concurrents don't create console, otherwise they do !
- When looking at the history panel, you can now select the gameport.
- Rework the pause animation
- Change the background of the mod loader button
- Add a filter to the released games to hide the studio-director's generated games
- Games name can get over 90 characters long
- Fix the recruit panel (when recruiting / firing employees)
- New option: Fullscreen borderless
- New option: Windowed borderless
- Game names can get cut when editing them
Notification (emails)
- Add tooltip to the delete/spam buttons
- Improve it's behavior (removing / restoring /spam / uspam an email works)
- When clicking on a message on the upper left corner, it now opens the right email
- When deleting all emails it should close the mailbox
- Improve the e-mail user experience
Shaders
- Improve shaders for the furnishing store
- Improve shaders for platform list (should look much better now)
- Clean up unused shaders
Platforms
- Fix end of life for Skylight 1.0 and 2.0
- Add end of life for the Grantendo Swap (circa 2028)
Game engine
- Add a tab to the financial panel to show the revenu generated by game engines
Studio director
- Add the ability to rename games made by studio directors
- Limit the number of studio director to hire to 16.
- Can update all existings games or only their own games or no update at all.
- Assign them to only make updates
- Studio Director could make games for platform even if it breaks an exclusivity deal (Fixed)
Bugfix
- Balance competitor platform sales
- Balance competitors buying out each other
- When a competitor is being generated, it can be bought for 0$ (Fixed)
- Some characters are not visible in Ukrainian
- Competitor: Fix competitor stock balancing issues
- Logger: Prevent logs from being truncated too frequently
- Competitor: A competitor cannot get valued over 10T $ (otherwise it breaks the game for real)
- Twitch connection: Fix a bug that keeps you disconnected
- 2 musics can play at the same time
- When firing/hiring an employee, it doesn't refresh the staff panel correctly
- When using a mod to change the game's speed, it might make the game laggy and even make it crashes.
v1.24.0-rc10 (2025-09-02)
Misc
- Add an option to set the windows "always on top"
- Optimize the list of in-dev games
- Rework the way City Game Studio opens/reads and closes files.
- Optimize the released game charts panel
Competitors
- When sending devkits and exclusive contract to a concurrent, it now gets the money, meaning it gets more powerful the more you send them devkits/money
- When making a game for a competitor, the competitor will gets the royalties due
- When making a game using a competitor's engine, the competitor will gets the royalties due
- When paying a penality to a competitor, now the competitor gets the money
- They are going to publish more games (adjusted to the difficulty, CEO hum hum)
- Competitors are less likely to use your engine than to make their own
- Competitors are going to update their game engine more often
- Concurrent can make their own console:
- They can release platforms after 2025.
- They release platforms if you don't play in historical mode
- They don't use the best components, but the most cost-effectivefor their spending
- When buying a concurrent, you acquire it's platforms (no choice given here)
- They can release platforms:
- Every 400 to 800 weeks
- If they have at least 100 000 fans
- Display their consoles in the competitor view panel
- Re-balance competitors (too powerful)
Custom-platforms
- Rework the color replacement shader to make it look better
- Rework the console cases
- Rework the handled cases
Interface
- Add the exact currency when clicking on it
- Add an "Historical Mode" when creating a new game. When activated, concurrents don't create console, otherwise they do !
- When looking at the history panel, you can now select the gameport.
- Rework the pause animation
- Change the background of the mod loader button
- Add a filter to the released games to hide the studio-director's generated games
- Games name can get over 90 characters long
- Fix the recruit panel (when recruiting / firing employees)
- New option: Fullscreen borderless
- New option: Windowed borderless
- Game names can get cut when editing them
Notification (emails)
- Add tooltip to the delete/spam buttons
- Improve it's behavior (removing / restoring /spam / uspam an email works)
- When clicking on a message on the upper left corner, it now opens the right email
- When deleting all emails it should close the mailbox
- Improve the e-mail user experience
Shaders
- Improve shaders for the furnishing store
- Improve shaders for platform list (should look much better now)
- Clean up unused shaders
Platforms
- Fix end of life for Skylight 1.0 and 2.0
- Add end of life for the Grantendo Swap (circa 2028)
Game engine
- Add a tab to the financial panel to show the revenu generated by game engines
Studio director
- Add the ability to rename games made by studio directors
- Limit the number of studio director to hire to 16.
- Can update all existings games or only their own games or no update at all.
- Assign them to only make updates
- Studio Director could make games for platform even if it breaks an exclusivity deal (Fixed)
Bugfix
- Balance competitor platform sales
- Balance competitors buying out each other
- When a competitor is being generated, it can be bought for 0$ (Fixed)
- Some characters are not visible in Ukrainian
- Competitor: Fix competitor stock balancing issues
- Logger: Prevent logs from being truncated too frequently
- Competitor: A competitor cannot get valued over 10T $ (otherwise it breaks the game for real)
- Twitch connection: Fix a bug that keeps you disconnected
- 2 musics can play at the same time
- When firing/hiring an employee, it doesn't refresh the staff panel correctly
- When using a mod to change the game's speed, it might make the game laggy and even make it crashes.
v1.24.0 (2025-09-11)
Misc
- Add an option to set the windows "always on top"
- Optimize the list of in-dev games
- Rework the way City Game Studio opens/reads and closes files.
- Optimize the released game charts panel
Competitors
- When sending devkits and exclusive contract to a concurrent, it now gets the money, meaning it gets more powerful the more you send them devkits/money
- When making a game for a competitor, the competitor will gets the royalties due
- When making a game using a competitor's engine, the competitor will gets the royalties due
- When paying a penality to a competitor, now the competitor gets the money
- They are going to publish more games (adjusted to the difficulty, CEO hum hum)
- Competitors are less likely to use your engine than to make their own
- Competitors are going to update their game engine more often
- Concurrent can make their own console:
- They can release platforms after 2025.
- They release platforms if you don't play in historical mode
- They don't use the best components, but the most cost-effectivefor their spending
- When buying a concurrent, you acquire it's platforms (no choice given here)
- They can release platforms:
- Every 400 to 800 weeks
- If they have at least 100 000 fans
- Display their consoles in the competitor view panel
- Re-balance competitors (too powerful)
Custom-platforms
- Rework the color replacement shader to make it look better
- Rework the console cases
- Rework the handled cases
Interface
- Add the exact currency when clicking on it
- Add an "Historical Mode" when creating a new game. When activated, concurrents don't create console, otherwise they do !
- When looking at the history panel, you can now select the gameport.
- Rework the pause animation
- Change the background of the mod loader button
- Add a filter to the released games to hide the studio-director's generated games
- Games name can get over 90 characters long
- Fix the recruit panel (when recruiting / firing employees)
- New option: Fullscreen borderless
- New option: Windowed borderless
- Game names can get cut when editing them
Notification (emails)
- Add tooltip to the delete/spam buttons
- Improve it's behavior (removing / restoring /spam / uspam an email works)
- When clicking on a message on the upper left corner, it now opens the right email
- When deleting all emails it should close the mailbox
- Improve the e-mail user experience
Shaders
- Improve shaders for the furnishing store
- Improve shaders for platform list (should look much better now)
- Clean up unused shaders
Platforms
- Fix end of life for Skylight 1.0 and 2.0
- Add end of life for the Grantendo Swap (circa 2028)
Game engine
- Add a tab to the financial panel to show the revenu generated by game engines
Studio director
- Add the ability to rename games made by studio directors
- Limit the number of studio director to hire to 16.
- Can update all existings games or only their own games or no update at all.
- Assign them to only make updates
- Studio Director could make games for platform even if it breaks an exclusivity deal (Fixed)
Bugfix
- Balance competitor platform sales
- Balance competitors buying out each other
- When a competitor is being generated, it can be bought for 0$ (Fixed)
- Some characters are not visible in Ukrainian
- Competitor: Fix competitor stock balancing issues
- Logger: Prevent logs from being truncated too frequently
- Competitor: A competitor cannot get valued over 10T $ (otherwise it breaks the game for real)
- Twitch connection: Fix a bug that keeps you disconnected
- 2 musics can play at the same time
- When firing/hiring an employee, it doesn't refresh the staff panel correctly
- When using a mod to change the game's speed, it might make the game laggy and even make it crashes.
v1.23.0 (2025-06-18)
Mod support
- Rework the mod loader algorithm
- Rework the mod creation panel (looks better)
- Rework the mod list (looks better and loads all the images now)
- Add a mod analyzer that adds meta data to the mod data to know what a mods change:
- Platforms, custom platforms, digital store, competitor, competitor's games...
- Add a seal of quality to all existing mods
- When creating a new mod, if the mod might make City Game Studio imba, add a warning to the output log. You can still upload your mod tho.
- When creating a new mod, if the mod is going to make City Game Studio imba, add a red warning to the output log. You can still upload your mod tho.
Balancing
- When making a game, the number of genre point earned is now doubled.
- Set 4X with History to Excellent instead of Good match
Staff
- Can poach network administrator
- Auto-assign staff is now more stable and faster than ever
- Can transfert staff from a studio to another with a single click
- Rework the human resource panel (complete rework)
- Rework the specialist assignment button (looks better now)
- Add an auto-assignement button to the HR panel allowing the HR to balance your studio by assigning your staff to specific tasks.
- Rework the staff panel to be able to select several employees at once and apply actions such as unassign or to fire them.
- Add the ability to move employees to other studio via the staff panel
Interface
- Rework some icons from the game
- Rework the custom platforms' planel interface to send devkits and sign exclusivity deals:
- You can use a single button to max out the number of devkits you want to send.
- You can use a single button to max out the exclusive contract duration.
- Better user experience
- Add a button to show the other platforms directly when making a custom platform
- Rework the platform list panel (looks better now)
- First part of the rework of the game creation (a bit better but it needs more work)
- Rework the game creation panel
- Rework the gameport creation panel
- Rework the contract creation panel
- Rework the engine creation panel
- Rework the remake creation panel
- Rework the game edition/publishing panels
- Rework the market research panel to use the latest platform interface
- When releasing a game, a gameport, a Goty, or publishing a game, rework the stars animation. It's smoother and doesn't use much computation cycle.
- Increase the games' name to 96 characters
- Rework the game engine selection panel:
- You can see 9 engines at once
- There are now icons to define their types (open source, in-house or proprietary)
- Displays each engines capabilities intead of features list.
- Features list is now visible from tooltips.
Savegame
- Rework the savegame algorithm:
- Always save the game when asked no matter what happen
- When trying to close the game while saving, it's going to close the game anyway once it's been saved
- Add double check when writing a new savegame
- Rework the load algorithm, it's faster than it used to
- Rework the game load, the first part wasn't using threads, it does now
Feature
- Add a company overview panel showing:
- Company creation date
- Company rating
- Company logo & name
- Number of game engines made
- Number of conventions attended
- Number of game ports
- Number of games released
- Number of remakes released
- Number of Digital store's users
- Number of employees
- Number of studios
- Number of consoles made
- Best 5 top selling games of all-time
- Best 5 top selling remakes of all-time
- Custom achievements (first engine, first studio, 1 K fans reached...)
Release panel
- When a player sets a price that's too high for their custom platform (console), the game forcibly opens the release console panel - No more.
- When a player sets a price that's too low for their custom platform (console), the game forcibly opens the release console panel - No more.
Bugfixes
- Price and gauges are bugged
- When releasing a custom platform in the early 80s, leads to a silent bug
- When making a game for a custom platform in-dev, genres are not computed correctly
- When a game names is too long, it's automatically clipped
- Marketing research was not working
- Researching custom-platforms via the market research panel lead to a crash (fixed)
- Removing savegames might lead to a crash (rare)
- Some labels were not translated
- Some labels were not shown correctly (history panel...)
- Fix a crash when assigning a studio to a Studio Director
Misc
- Twitch: Do not try to connect when there's no need to open a connection
- Rework the HTTP requester, used by mods to load images. Remove the Thread dependency, so it's now crash-free.
- Rework the game to work even if Steam is not detected. But mods won't get loaded
v1.22.3 (2025-04-02)
Optimization
- Optimize the gauge setting panel
- Optimize the panel loading algorithm
Bugfix
- Fix an issue with the game over panel
- Fix an issue when cancel a game made by the studio director by selling all your studios (crash)
v1.22.2 (2025-04-01)
Bugfix
- Salary wage raise computation error
- when selling a datacenter (or a studio with servers, it leads to a crash
v1.22.1-rc0 (2025-03-31)
Bugfix
- Discontinue game panel shows the wrong number of unit sold for offline games
- Discontinue game panel, fix an error preventing the discontinue panel to shows up
- Updating old games leads to poorer sales (fixed)
- Fix an issue when creating a new custom-platform (leads to not creating anything or with wrong components)
- Fix an issue when copy/pasting a studio layout that has a cat in it
- When selecting studios, if it's to update a studio list, always shows unavailable studios
v1.22.1 (2025-03-31)
Bugfix
- Discontinue game panel shows the wrong number of unit sold for offline games
- Discontinue game panel, fix an error preventing the discontinue panel to shows up
- Updating old games leads to poorer sales (fixed)
- Fix an issue when creating a new custom-platform (leads to not creating anything or with wrong components)
- Fix an issue when copy/pasting a studio layout that has a cat in it
- When selecting studios, if it's to update a studio list, always shows unavailable studios
v1.22.0 (2025-03-25)
Feature
- Can copy/paste studio's layout (only smaller studios to the same area or bigger)
Custom-platform
- Console manufacturing costs are adjusted according to the number of copies sold.
- Added notification when your console reaches a new manufacturing cost reduction threshold
- A tooltip is added when the console price is so high that it adversely affects console sales.
- Adjust the timeframe when the email is sent
- Adjust the suggested retail price for the email
- When setting the custom-platform price, the game computes it's profit per unit then dynamically adjusts the console's price based on it's profit when the manufacturing costs gets cheaper.
Platforms
Studio director
- Add an option not to publish bad quality games
- Add an option to hide the magazine/website reviews
Misc
- When updating a game and having a very large company, it might makes the game really slow
- Optimize convention generation
- Optimize post-mortems generation
- Optimize game creation
- Optimize buying out a competitor
- Optimize contract generation
- Optimize yearly report generation (financial report)
- Optimize GoTY generation
- Optimize remake generation
- Optimize competitor staff generation
- Optimize marketing campaign archives
- Optimize label formatting (40% more efficient)
Balancing
- Adjust Grantendo swap data
- Adjust Gamestation 4 data
- Adjust Gamestation 5 data
- Adjust VBox series V data
- Add end of life for the VBox zero and adjust data
- Add end of life for the Vega Vita
- Add end of life for the Grantendo 3DS and adjust data
i18n
- Complete rework on the Simplified chinese translations
UI
- Add a list of games published by the competitors to the competitors panel
- When hovering a studio => if it's rented show the rent value, otherwise show it's value
- City map button not visible enough
- Bigger font for the studio list, and sort them regarding their activity and their name
- Rework the history game panel game's list to add more filters
- Rework the remake game panel game's list to add more filters
- Rework the gameport panel game's list to add more filters
- Rework the too hard difficulty popup when creating a new game.
- Tooltips from the new game settings won't show more than once if you hide them
- Rework the studio selection panel:
- Show studio availability
- Replace texts by icons and add tooltips
- Add a filter button to show only available studios
- Rework some icons of the game to look better
- Discontinue panel has been updated to show the subscription count
- Rework the top selling games from the figital store panel
Game update
- Increase the number of IAP when updating a game (+4 per update)
- Publishing updates for old games leads to a decrease in sales.
Bugfix
- Fix an issue with game-type costs computation (might lead to a crash)
- [Windows] Fix issue with mouse cursor that's off
- [Windows] Fix issue where you cannot close the game usig ALT+F4 with confined mouse cursor
- Can buy the same studio more than once
- Studio director doesn't start a new game if they cancelled the last one
- When updating a game and adding micro-transactions using a template, it doesn't work
- [DE] Translation: "Time since last used" and "Game Type" are switched around (at least in the german version?). In my case it read (translated): "You have already released a Cyberpunk-8-Game in the last RPG Months"
- Cannot cancel a game update
- When loading a savegame with a game that's is being updated, then you cannot update this game anymore
- In-game console parser now removes invisible newlines and replace them by spaces.
- Fix issue with paginations leading to empty pages or crashing the game
- Fix issue with paginations with no feedback sound FX
- Improve logger handler - No more crash due to it
- If a game is a hit and you set a marketing manager, you're going to sell like crazy and sell more unit that it should (Rare)
- When making a GoTY it doesn't save the specialists, you have to set it manually afterwards
- When making a GoTY it keeps the studio director, so you have to it for nothing
- When releasing a game port, the number of fanbases is truncated, so I revamped that part
Mod maker
- Add games to the concurrent games and update the mod-maker
Cheat code
- Add cheatcode to set Staff happiness
- Fix an issue with setting staff stats not triggering the cheat detection
v1.21.5-rc0 (2024-12-18)
Bugfix
- When making a sequel, the game might randomly crash
- When releasing a game for an upcoming custom platform, the game might randomly crash
- When acting as a publisher and porting the game, it might crash the game
- Fix an issue with cz translations
- Fix the company logo drawer. When opening it for the first time it leads to a silent error that makes the game unstable afterwards.
- Delay the game update signal by one frame to prevent the game from showing altered informations nor crashing
Misc
- Improve Steam integration
- Roll back the company wide/studio wide button
Known bugs
- Unit sold for online games includes the rentetion number, that I need to get rid of.
What's coming next
- Rework the studio furnishing (add copy / paste template)
- Add the console hardware selling price get cheaper when selling more units
v1.21.3-rc0 (2024-12-14)
Bugfix
- Studio director doesn't honor exclusivity deal and can makes games for other manufacturers
- Your staff goe son vacation and never comes back, but you keep paying them
v1.21.2 (2024-12-12)
Bugfix
- When steam is ont detected and using dark theme, you can't read the text.
- Force game to exit if the user keeps pushing the exit button
- Studio director didn't use the largest platform market share.
i18n
- Fix CZ translations (thanks to MasterStudioCZ)
- Fix EN translations (thanks to MasterStudioCZ)
- Translate steam ahievements in CZ.
v1.21.1 (2024-12-10)
Bugfix
- Add an explanation tooltip when trying to sell a busy studio.
- The studio director can get frozen if an employee is moved or quit.
- The studio director can get frozen if you sell the last desk of the last studio.
Optimization
- When having more than 2 000 employees, automatically assigning them leads to a silent crash.
- When having more than 2 000 employees, automatically withdrawing them them leads to a silent crash.
v1.21.0-rc16 (2024-12-09)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc15 (2024-12-09)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc14 (2024-12-07)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc13 (2024-12-06)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc12 (2024-12-04)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc11 (2024-12-04)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0-rc10 (2024-12-02)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.21.0 (2024-12-09)
UI
- Rework the unlock panel tutoriel
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
- Rework the custom platform game catalog (score is ugly, and show off our games better)
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
- Can sort by bonus on profits
- Optimize the studio director panel
- When disabling a studio director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director
- Unassign the studio to the director
- Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Can specify a specific genre or add condition to pick a genre
- Can specify a specific engine or add condition to pick a engine
- Implement bonus profit share
- Can update games they made
- Auto market the game (announcement only)
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Platforms
- Set the Gamestation 4 to end in 2025
i18n
- Fix the portuguese and portuguese BR achievements translations
- Fix ukrainian translations (i and ï)
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
- When porting a remake to the digital store, it does not appear in the top selling games
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
- Producer bonus ain't shown correctly on the game creation panel
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
- Pause / unpause sound is played even if the game isn't paused/unpaused
v1.20.0 (2024-09-19)
UI
- Remove the studio management panel
- Rework the bottom menu
- Staff panel: Filter by studio
- Hire panel: Select another studio
- Poach panel: Select another studio
- Training: Can rename and demolish a university
- Attend convention: remove the right part of the panel, to make it more straightforward
- Organize convention: remove the right part of the panel, to make it more straightforward
- Organize convention: Can rename and demolish a convention center
- Marketing campaigns: remove the right part of the panel, to make it more straightforward
- World map: Clicking on a convention center leads to the convention management panel
- World map: Clicking on a university leads to the training panel
- Add a pagination to the released game panel, including:
- Self-published games
- Trade-published games
- Publishing deal game
- Remake
- Gameport
- Game of the year
- When you buy out a competitor, you can decide whether you want to take over their studios too.
- When you buy out a competitor, you can decide whether you also want their video games back.
- When you buy out a competitor, you can decide whether you also want their staff back.
- Rework the bottom menu so when you click on any button it opens a popup menu that helps you find your stuff
- Remove the "Build a studio button" and merge it with the "Buy a studio"
QoL
- Can withdraw staff from a studio (single button)
- Can withdraw staff from the company (single button)
- Can rename a convention center from the convention panel
- Can rename a university from the training panel
- Can edit the company from the financial tab
Banker
- Game over is now only triggered by the banker
- The banker offers you the possibility of selling your game engine to avoid bankruptcy
- The banker offers you the possibility of selling your latest custom platform to avoid bankruptcy
- The banker offers you the possibility of selling one of your studio (including all of its employees) to avoid bankruptcy
- Starting in 1990, there's a new banker inspired from a famous CEO. No spoiler, I won't give her name.
Competitor
- Rework the algorithm when you acquire a competitor so it's based on the game's difficulty and the player's company score.
- When acquiring a competitor shows the number of fan gained
- When acquiring a competitor shows the competitor's logo
Misc
- Clean up the code base, removing 30 files that are no more used
- Clean up the code base, removing 2 files that are no longer used
- Game launches faster (uses slightly less RAM):
- Main menu uses ~1.3G of RAM instead of ~2.5G
- In game uses ~1.9G of RAM instead of ~2.7G
- Add 13 new competitors
- Add 10 new logos for your company
- Rework the company logo drawer to make it more appealing.
- Add the upcoming games of Binogure Studio to the main menu.
- Rework the company logo drawer to make it more appealing.
- Add "Running With a Fork" company
Bugfix
- Marketing research panel: Icons are poorly rendered
- Fix a bug with the employee panel where it generates ton of errors in early stage
- Add the file "steam_appid.txt" next to the executable, so the Steam API is initialized correctly (not more Steam cannot be reached)
- Rework the Steam detection algorithm
- Rework the "Steam cannot be reached" panel.
- Move camera using WASD while building studios
- When a competitor buys another competitor, it buys it at a lower value as the player can acquire it.
- Employees' generated points are automatically cleared as soon as the task they are working on is over.
- Fix an issue when sorting released game panel games
- Fix the bouncing button (the dice that bounce when you click on it)
- Fix a crash when leaving the game
- Items informations are not updated correctly on the shop menu
- Attended conventions aren't well initialized
v1.19.0 (2024-06-26)
Feature
- Automatic furnishing to generate denser studios at the expense of happiness
- Automatic furnishing can generate studios with many more desks than before. To a point where only desks fit in the studio. To the detriment of happiness, as always.
Twitch
- Connect to a Twitch channel
- Disconnect from a Twitch channel
- Viewers can type !help in the chatroom to get informations about how to interact with City Game Studio
- Viewers can become producer, artist, tester, developper, accountant, marketing manager, networking manager or HR
- Viewers can help naming games
- Viewers can help naming engines
- Viewers can help naming remasters
- Viewers can help naming convention centers
- Viewers can help naming universities
- Viewers can help naming consoles
- Viewers can help naming the digital store
- Viewers can help naming the company
- Viewers can help naming the CEO
- Add option to set the polling time (default 60 secs, 10, 15, 30, 60, 120, 300)
- Add tooltip to twitch button
- You cannot rename a viewer
- Viewers can show emoji hover their head (heart or tears)
Misc
- Add 14 new logos for your company
- Add borderless window option (only by adding
borderless_window=true to the configuration.cfg.local file)
- Add a button to the exit menu to go back to the main menu without saving
- Add a button to the exit menu to quit without saving
- Game engine: Add a rewrite button to deal with legacy code. So you don't have to create a new engine.
- Update the difficulty selection panel regading new difficulty options.
- Add cheat code to change employee happiness
- Clean-up the generic panel to use less memory/CPU
- Bigger item from the store
UI
- Add an option to get larger fonts
- Add "Do not show again" from the tooltip
- Rework the animated toggle to use custom icons (ON / OFF)
Custom-platforms
- Add a new NVMe drive for handheld platforms
- Add a new NVMe drive for home platforms
Mod
- Add a new parameter for the game engine creation
- Mod maker button is greyed out when first opening the mod menu panel
i18n
- Improve CS translations (Thanks to MasterStudioCZ)
- Add UK translations (Thanks to TheCyberAngel)
Optimization
- Creating games with a lot of employees, over 1000 makes the game feels laggy
Minigame
- DDos protection: Can press enter or space to simulate a click (first click on the button you want to press)
Bugfix
- When unlocking a game engine feature it always says it's a design feature
- Logos on the city might be too big
- Logos in the studio can be cut if they are imported
- Demolish a building (convention center or university) doesn't reset its land price
- Universities and convention centre ain't taken into account to the company value
- When gaining/losing fanbases via events (from vanilla or mods), you won't be able to make the game imba anymore.
- When renaming a convention, attendance changes
- Fix a bug with custom-platforms and genre overview (not impacting the gameplay)
- Recruits were not generated correctly
- Custom platform: might returns more unit than it sells.
- Custom platform: there's a bug in total unit sold
- Duplicating a save slot rename your company by adding +1
- Twitch viewers ain't sync to their specialties
- Animated toggle button: Can make the game unplayable
- Financial tab: DLCs tab is blank
- Staff: When hiring, firing, unassigning an employee the list is put backward
- Game engine: Not getting royalties
- Custom console: release date is off by 1 month
- Financial panel: when making a mortgage, doesn't show up on the financial panel
- Custom platform: Platform profits are mis-computed. If you make 3 consoles making 50 $ each, then you're going to make 50 + (50 + 50) + (50 + 50 + 50)
- Studio employee count: Due to the twitch integration. In fact an employee can get assigned to the same desk more than once because you can hire the same employee more than once. To fix it, unassign all your employees, and assign
- Canceling a custom platform doesn't cancel the attached games (add migrations)
v1.16.0 (2023-11-23)
Steam deck
- Improve font rendering, make them bigger
- Improve font rendering for emails
- Improve menu rendering for lower configuration (below 1600x900)
- Enhance panels for lower resolution (below 1600x900)
- Adjust the tooltips accordignly (hide keyboard/mouse references)
- Renaming an employee didn't bring the virtual keyboard
- Renaming a studio didn't bring the virtual keyboard
UI
- Email panel: Rework the icons (trash / spam / restore)
- Game of the year: Improve the game score rendering
- Financial tab: Add tooltips to the columns
- Studio: Rework the shop
- Click on a tooltip to close it (without it being a button)
- On low resolution hide the currency change label
- On low resolution hide the fanbase change label
- Tooltips: When selling an online game but the servers are overloaded, the game will always show a tooltip explaining what's happening (refund...)
- Rework the City Game Studio's logo
- On low resolution improve the readability of the in-game tutorial
- Add a new tooltip when creating games to help understand how to make Big/AAA games
Misc
- It starts fullscreen the first time you launch the game
Bugfixes
- Windowed: windows position change while saving (autosaving) game
- Fanbase ain't properly shown for game ports
- On low resolution some icons are distorded
- When steam bug, there's no main menu or anything explainig what's happening in the game. From now on, there's a popup asking for the player to restart Steam in order to fix the issue.
- Custom platform: The catalog size number is not accurate
Gamepad layout
- Refresh the gamepad layout
steam://controllerconfig/726840/2739149565
Balancing
- When you start losing fans, you can't lose more than 50k at once (depends on many inputs)
- Leaderboard: Convention score have been balanced (10k visitors = 1 point, used to be 100 visitors for 1 point)
v1.15.0 (2023-09-30)
Features
- Improve UI for in-dev games
- Add console generation to its description
- When acquiring competitor, assign their employees
- Demolish studio
- Demolish university
- Demolish convention centre
- Add a save-game-as button
Optimization
- Buying a competitor is more efficient
User Interface
- In dev game panel: new button to port to consoles
- In dev remake panel: new button to port to consoles
- In dev game of the year panel: new button to port to consoles
- Add tooltip to the Demolish/Sell studio/convention/univerties buttons
- Rework the studio manager panel (better icons)
Misc
- Added orange stray cat
- Rework the background of the map/studio
Bug
- Competitors can start using your engine even if it's not yet ready
- Stray cat not working anymore (oups)
- Genre: Localization issue (miss-named)
- Hire & Assign not working anymore
v1.13.0-rc1 (2023-05-26)
Feature
- Better character customization
- Add studio building happiness
- Add a new achievement when you publish a AAA game in the 90s
- Add a new achievement when you publish a custom platform in the 90s
- Add a new achievement when your digital store reaches 1 million user
- Character customization: Add color ramp for accessories
Custom platforms
Misc
- Make in-game achievements optional
UI
- Improve shop menu (slider rendering)
- Can update a game by clicking on the circular progress node
- Hide trends when building/furnishing offices
- Rework server rentals
- Improve tooltips of locked buttons
- When making a game, show the upcoming steps for the game engine, so you know how much point you can put for the upcoming steps.
- Universities: Add a tooltip explaining you can train your staff beyond their cap using universities
- Studio view: Add some decoration to the studio
- Add entrance for studios
Balancing
- When training an employee, pay will be higher depending on the difficulty.
Bugfix
- Cannot remake a GoTY edition
- Cheatcode: unlock-all-hints not working properly
- Game creation: keeping hint shows the wrong number of hints on the game genre panel
- Can send 40 devkits even if competitors can't take them
- Can click on the background buttons while hacking a competitor's game even after winning/losing
- HR panel doesn't show all the employees (missing one)
v1.13.0-rc0 (2023-05-25)
Feature
- Better character customization
- Add studio building happiness
- Add a new achievement when you publish a AAA game in the 90s
- Add a new achievement when you publish a custom platform in the 90s
- Add a new achievement when your digital store reaches 1 million user
- Character customization: Add color ramp for accessories
Custom platforms
Misc
- Make in-game achievements optional
UI
- Improve shop menu (slider rendering)
- Can update a game by clicking on the circular progress node
- Hide trends when building/furnishing offices
- Rework server rentals
- Improve tooltips of locked buttons
- When making a game, show the upcoming steps for the game engine, so you know how much point you can put for the upcoming steps.
- Universities: Add a tooltip explaining you can train your staff beyond their cap using universities
- Studio view: Add some decoration to the studio
- Add entrance for studios
Balancing
- When training an employee, pay will be higher depending on the difficulty.
Bugfix
- Cannot remake a GoTY edition
- Cheatcode: unlock-all-hints not working properly
- Game creation: keeping hint shows the wrong number of hints on the game genre panel
- Can send 40 devkits even if competitors can't take them
- Can click on the background buttons while hacking a competitor's game even after winning/losing
- HR panel doesn't show all the employees (missing one)
v1.12.1 (2023-04-08)
i18n
- Improved pt-br translations (Thanks to mengueule)
- Translations issues: LABEL_STUDIO_5_DESCRIPTION, LABEL_STUIDO_NAME, "hannounced"
Feature
- 2 Genres for one theme
- Can start spying from the game genre unlocking panel
Events
- When sued for owning stocks of a competitors, remove legal fees
- Uniq game genre unlocked, add game genre icon
UI
- Save game panel: Rework it to make it looks great
- Auto-save: Add auto save icon
- Game port: Select all platforms
- Game sells: Replace marketing icons (marketing campaigns)
- Improve mortgage panel
- Stocks: Add filters to list only owned shared competitors
- Specialist assignment panel: Revamp
- List studio available in town
- Rework all the gauges of the game
- Rework the marketing campaign panel
- Improve in-game creation sliders
Misc
- Leaderboard: Rework the score computation algorithm for custom-platform. It takes into account the platform catalog size
- Leaderboard: Add an information about top 10% / 20%...
- Game score computation: Adjusting score above 100%
Bugfix
- Tooltip panel for game update at the wrong position
- Random slider: Was not working properly for interviews and trade-publishing games
- Map/studio zoom were not working properly
- Mouse wheel was not working properly on during game creation