Hi survivors!
In this update, we've added a new Fast Travel system and the highly requested Unstuck feature!
Added a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.
Thank you for the feedback! We are working on a bigger update and on other highly requested features.
Stay safe in the Plaguelands!
Hello survivors!
This major update introduces the highly anticipated Animal Husbandry system, allowing you to raise and manage livestock. We are also bringing your outposts to life by populating Harvest Camps with working peasants, and we've implemented the foundation for a brand-new Codex lore-tracking system (not yet available).
Added two new buildings: Chicken Coop and Pigpen. Raise chickens to produce eggs and house pigs to produce truffles;
You can trap animals at new buildings.
Trapped animals will generate resources automatically, and you can always kill them for additional meat.
Animals require Animal Feed to survive. If resources run low and animals aren't fed, they will starve and perish.
You will receive toast messages if animals die from starvation, and we've fixed duplicate notifications when spawning your last available chicken.
Animals will sleep at night and have improved navigation to avoid detecting or bumping into villagers.
There is a chance to get special, rare items from both chickens and pigs.
Harvest Camps are no longer just empty structures; they are now active centers of labor.
Populated both the North Plains and the Silent Forest harvest camps with working peasants;
Added specialized mining activities, complete with new animation picking states and directional logic for the North Plains mining camp;
Removed the cooldowns on harvest camps and adjusted their graphics for a more active, "lived-in" appearance.
When you start harvesting a resource while holding a weapon, the sheathing animation is now skipped. The weapon instantly holsters, allowing your character to transition directly into the gathering animation without awkward delays.
Enemies killed outside the village area will no longer turn into a Plague Focus. Only enemies killed within your village boundaries carry this risk, making exploration significantly less punishing.
Fixed a bug that caused the player character to pause or stutter unexpectedly while swimming and when saving the game.
Now you can save your game everywhere!
Audio & Technical Fixes
Fixed the timing of ground footstep audio and improved sound detection to ensure footsteps sound natural on all terrain types.
Hi! We have another update ready, which helps us prepare the game for the next content update.
General stability improvements.
Improved the logic for Tavern doors to prevent them from "breaking" or getting stuck when multiple villagers attempt to pass through at the same time;
Corrected a bug where village area calculations would fail upon loading a save, ensuring your construction limits are always accurate;
Added a check to automatically disable rocks that occasionally spawned inside of buildings.
Fixed an issue where routine raids could trigger at the same time as main quest raids. These events will now be properly spaced out;
Repositioned several plague sites in the North Plains to move them further away from enemy camps and active events.
Interaction menus now show available input shortcuts;
Added dedicated Drop and Transfer shortcut inputs to storage views;
Improved how the game handles item clicks based on which shortcuts are currently being held, allowing for faster bulk transfers and item dropping.
Resolved a minor issue where the village center notification could trigger twice under specific conditions.
This update marks an important milestone with the upgrade of the game engine to Unity 6 (6000.3.12) for better stability and performance. We have introduced new village management features, performed a wide-reaching balance pass, and refined core combat animations.
Increased the capacity of Wells and Wash Huts; they can now support up to 4 villagers each;
When dismantling or removing chests, dropped items now correctly retain their durability and other specific states;
Birdhouses have been significantly improved. They now drop more than one item at a time and have Feathers added to their potential outputs;
Performed a wide-ranging balance pass on food, loot tables, trade values, and various crafting recipes.
Improved the synchronization of buildings to ensure structures load correctly for both host and clients;
Refined how world objects communicate their state to ensure consistency across all clients in high-latency environments.
The game has been updated to Unity 6 (6000.3.12). This major engine update provides a more modern foundation for future performance and visual improvements;
Fixed transitions for combat animations while using tools in a crouched position;
Improved performance in both terrains (North Plains and Silent Forest), plus improved performance when having a bigger village.
Updated and simplified the tutorial system, including specific fixes for the Professions and Hygiene videos;
Fixed an issue where the Village Priest or locked peasants would occasionally have overlapping audio lines;
The gender selection toggle now correctly resets when exiting the character creation view.
Fixed a bug that prevented players from interacting with certain important NPCs;
Reduced the weight of Freja’s "look-at-player" eye movement. This prevents her eyeballs from clipping through the character model during close interactions;
Fixed a bug where plague-related dialogue would trigger even if no plague was present in the area;
Fixed a collision issue in the Town of Vardi church and adjusted the height of various objects to prevent floating assets.
Hello survivors!
This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting
We have implemented deep synchronization for world entities and character states to ensure a seamless experience for all players.
Added full network synchronization for spawning, picking up, and burning bodies in crematory pits;
Dead human remains are now correctly removed for all players when the Cremator wraps them;
Villager appearances are now fully synchronized across all clients;
Fixed a bug where multiple villagers would occasionally sit in the same chair;
Resolved an issue where villagers would continue to recover health while incapacitated by the plague;
Fixed "sea sounds" occasionally mixing between different players;
Ensured that specific world events (like Balder's enable events) are correctly triggered only on the host.
The maximum stack size for most items has been increased from 50 to 99;
Increased the resource output of all Harvest Camp recipes to make automation more rewarding;
Performed a balance pass on Birdhouse recipes; increased general outputs while removing feathers from additional rewards;
Players no longer automatically unequip hand items when swimming or sleeping;
Implemented a minimum value for player infection to ensure the mechanic remains a consistent threat;
Smoothed the animation transition between Bow Aiming and Spear simulations.
Updated terrain and vegetation systems for better performance and visual quality;
Fixed a lighting glitch that occurred in large villages with multiple active light sources;
Increased the distance at which village light sources are rendered;
Updated water waves and adjusted the height of ocean/lake colliders to better align with the player's swim height;
Moved soldier spawn areas in the Silent Forest to be further away from the lake.
The "Navigate on Quickslots" input hint text is now correctly translated across all supported languages;
Fixed an issue where the boat quest marker would occasionally fail to appear on the map.
Fixed an issue making the Weaver Table difficult to interact with;
Fixed a bug where "Foul Smelling" flies would remain on the player after death;
Resolved a pivot issue with the Right Hand Handler.
Fixed tree heights in the North Plains and addressed an exception error that occurred when killing villagers within the village boundaries.
Hello, survivors!
The first major update to Nested Lands - Village Expansion - is now live. We’ve added a brand new Harvest mechanic, made the Village area expandable, fixed a ton of bugs, and did requested balance changes. Below is the full list of changes:
Hello!
This update addresses travel issues between islands, improves the experience for gamepad players, and streamlines the requirements for upgrading your village buildings.
We've added extra layers of protection for your progress and fixed some common multiplayer errors.
The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer;
Fixed an issue where non-host players sometimes wouldn't take damage from arrows;
Resolved a bug where the "Will of Melwas" raid would occasionally fail to start;
Fixed a crash that could occur when picking up items too quickly.
We've performed a visual pass on the environment and fixed some issues in the Silent Forest (Second Island).
Improved terrain tessellation - ground surfaces now have more depth and detail;
Buildings in the Silent Forest now correctly protect you from the Plague Wind;
Adjusted how rocks spawn at the docks so they no longer have a visual pop-up;
Corrected the height of trees and fixed collision issues at the Beach Plague;
Added missing collisions to the Crematorium to prevent walking through walls;
Tweaked the time of day in the menu for a fresh look when you start the game.
This pass includes a significant storage upgrade and various crafting fixes.
You can now build up to 15 chests in your base (increased from 10);
Improved the usefulness and trade value of items sold by the Trader;
Re-enabled several random events in the North Plains (First Island);
Fixed a bug that prevented the Watchtower from being repaired and balanced several crafting recipes;
You will no longer see a confusing "Unavailable" message when trying to loot certain bodies in multiplayer.
Added a respawn cooldown to peasant cages;
Fixed a bug where peasants would restart their crying audio every time you walked away and came back;
Apothecary villagers have had a visual update to better fit their role;
Peasants will now correctly put away their torches when they start working or interacting with you.
We've updated the demo version of the game to match the current Early Access build. The length of the demo is the same.
Fixed a flickering issue that happened when hovering over items in the build menu at certain resolutions;
Improved the collision on Stick Fences;
Adjusted the first plague area to make interactions more consistent;
Updated all localisations with fixes to item names and descriptions.
Hello, survivors!
This update introduces a suite of custom game settings and difficulty options, a significant overhaul of the lighting and day/night cycle, and the addition of the Copper Pickaxe. We have also addressed several critical inventory bugs and refined player animations.
1. Customization & Difficulty Options
Custom Difficulty UI: A new interface for adjusting game difficulty and world parameters.
World Settings: Players can now customize the length of both day and night independently.
Character Creation: Added many new custom options during the initial character creation process, including a fix to ensure the male toggle is correctly selected by default.
Field of View (FOV): Added a slider to adjust the camera's Field of View in the settings menu.
2. Visuals, Lighting & Rendering
Lighting & HDRP: Improved brightness and light intensity across all scenes.
Day/Night Cycle: The default 24-hour cycle is now 45 minutes long.
Adjusted the cycle so daylight lasts longer and nights are brighter for better visibility.
Environment: Fixed an issue where rocks near the Coastal Pass would occasionally disappear.
3. New Content & Items
Copper Pickaxe: A new tier of harvesting tool has been added.
Inventory Safety: Fixed a critical bug where items retrieved from crafting stations would disappear if the player's inventory was full.
Players now receive a "Toast" notification when attempting to collect items with a full inventory.
Tooltips: Accessory items now correctly display their localized item type in tooltips.
4. Player Mechanics & Animations
Stats & Energy: Improved the internal logic for how player stats (Health, Energy, etc.) are consumed and recovered. The UI for reading these stats has also been refined for better clarity.
Spear Refinement: Improved Spear animation transitions.
Fixed a technical issue with "Left Hand IK" (Inverse Kinematics) where the hand would snap unnaturally while aiming the spear.
Locomotion: Added a cooldown between footstep sounds to prevent audio overlapping during rapid movement.
5. NPC & Villager Improvements
Villager Logic: Fixed "Empty Status" bugs for villagers resting in the Tavern or eating at tables.
Resolved an issue where villagers would fail to perform specific sub-activities while eating.
Peasant Cages: Adjusted the top collision of peasant cages to prevent players from getting stuck in the air.
Added missing voice-over phrasers (female) for peasants and fixed missing dialogue in "Cage" random events.
Enemy Behavior: Moved enemy idle points at Refugee Camps for better positioning.
6. Audio & Technical Fixes
Audio Sources: Corrected the output and placement of audio sources in the Silent Forest and North Plains.
Bug Fixes:
Fixed an error related to a non-existent "Crossbow" recipe.
Resolved a bug where the Raid video tutorial description was cut off.
Resolved a bug where the Raid didn't start in COOP. If the timer is not there, please wait till 11 am, and the raid will begin.
Fixed the Credits window formatting.
Multiplayer Sync: fixed an issue with the inventory after a crafting process is completed.
We are extremely grateful for your feedback! We are set on polishing the game during the Early Access release to provide you with the smoothest experience possible.
Thank you, and enjoy playing!
Dear survivors,
Thanks for your feedback.
This update is driven by player community feedback, focusing on fixing the custom difficulty settings, stabilizing raid transitions in multiplayer, and balancing survival resources. We have also addressed several visual bugs and improved general character systems.
1. Multiplayer & Raids
We have improved the reliability of the Raid system, especially for players joining as clients.
● Raid Stability: Fixed an issue where raids would occasionally fail to start due to specific network environments.
● Save Data Fixes: * Resolved a bug where clients in saved games would not see the raid countdown timer.
○ Raid quest data now correctly resets upon completion to ensure the next event triggers properly.
○ Fixed invalid saved data related to raid quests that could prevent progression.
● Traversal: Fixed a bug where players could become stuck in the environment after teleporting between islands.
2. Gameplay & Balance
● Food & Recipes: * Significant balance pass on food items and existing recipes.
○ Added new recipes to the Campfire and Cookhouse.
○ Updated wording in the UI: changed the prompt "Get" to "Take" for better clarity.
● Systems: * Improved the logic for the sleeping and player statistics systems for better consistency.
● Interaction: Improved the interaction collider for the Wash Tub Basin, making it easier to use.
● Plague Mechanics: Added a "safe check" to prevent plague events from triggering while a player is still loading into an island.
3. Settings & UI
● Custom Difficulty: * Fixed the logic for how custom settings apply data to resolve several player-reported issues.
○ Fixed non-functional buttons on various custom difficulty sliders.
● Field of View (FOV): Resolved an issue where players were unable to click the interaction buttons on the FOV slider.
● UI Stability: * Fixed a game-breaking bug where opening the Bug Report window while a Tutorial popup was active would freeze the UI.
○ Removed the shadow effect from the main player HUD for a cleaner look.
4. Graphics & Visuals
● Lighting: * Adjusted lighting intensity to be less overwhelming during and after noon.
○ Fixed a bug where the game would occasionally start with the wrong time of day.
○ Note: We have reverted a specific set of experimental graphics improvements to ensure better stability across different hardware configurations.
● Assets: * Fixed an issue where certain items would appear with a completely black material.
○ Improved the camera's collision angle to prevent it from clipping through walls or terrain.
○ Updated Plague visual effects (VFX) to match the latest graphical standards.
● Plague Fog: Decreased fog effect to make it better for lighting visuals;
● Foggy Weather: foggy was too strong, fixed now;
5. NPC & World Sync
● Peasant Cages: * Synchronized the opening of interactable cages across multiplayer sessions.
○ Added synchronization for the audio and visuals of peasants crying inside cages.
○ Fixed a technical exception error that occurred on client machines when opening a cage.
● Infected NPCs: Improved the spawn logic and visual effects for infected encounters.
We hope you will like the changes.