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Release Notes for Flotsam

Early Access 0.7.4: QoL: Housing

Version 0.7.4 is a small Quality of Life patch that updates housing and offers new housing options.

Housing

Town Movement

Animations

Misc

Fixes


Early Access 0.7.3: Endless Journey

Version 0.7.3 introduces the 'Endless Journey', allowing continuous eastward movement without limits!

Endless Journey
Map
Landmarks
Misc
Balancing
Performance
Fixes

Early Access 0.7.2: The Engineer

Version 0.7.2 introduces a new specialist known as the Engineer. The Engineer enables you to increase the amount you can build in the town. But that's not all, with this patch, we're changing up how building space and town movement works. Previously, a radius defined how close your town could move to landmarks, but now it's based on the actual shape of your town!

The Engineer and Town movement changes
Fixes
Performance
Misc

Early Access 0.7.1: The Botanist

Version 0.7.1 introduces the Botanist, a specialist who allows you to build parks, plants, and flowers! These have a high level of beauty to improve your town's overall beauty score with. A positive beauty score can improve the morale of your drifters, while a negative score will decrease it. Achieving a high beauty score grants even bigger bonuses.

The Botanist
Misc
Fixes
Behind the Scenes

Early Access 0.7.0

0.7.0 introduces the first specialist: The Doctor. With specialists larger future patches will arrive in chunks, one for each new specialist that introduces their own new content. This patch also comes with a large, straight map (West -> East) which is another step into the direction of an infinite, procedural map. We've also taken our time to look at the current game features and improved them, like diseases, resource progression and morale.

Specialist: Doctor
World and Region updates
Morale and Experience
Balancing
Misc
UI
Fixes
Behind the Scenes

Early Access 0.6.3p2


Early Access 0.6.2p1


Early Access 0.6.2: Research Tree

Research Tree
Expertise
Balancing
Localization
Fixes

Early Access 0.6.1: Woodworking Shed Split

Sawmill and Chopping Block
Fixes

Update 0.6.0p1

Localization Fixes

Update 0.5.0p2

Fixes

Update 0.5.0p1

Fixes
Misc
UI

Update 0.5.0

Regions

With 0.5.0 we introduce regions to the Overworld! Each of these regions has a distinctive feel, defined by unique landmarks and resources to be gained.

Behind the Scenes
Visuals
Fixes

Eel-ectric fixes 0.4.2p1 (13 December 2021)

Energy
Fixes

Building Placement Update 0.4.2 (24 November 2021)

Building Grid
Building Improvements
Misc
Fixes
Behind the scenes

Survival Guide Update 0.4.1p4 (23 September 2021)

You know what they say. "The drifter who is prepared has his town half built"


Patch 0.4.1p3 (23 July 2021)


Patch 0.4.1p2 (15 July 2021)

Saves
Changes / Fixes
Balancing

Patch 0.4.1 Polluted Fishies (30 June 2021)

New Pollution Mechanic
Polluted Fishies
Changes / Fixes
Behind the Scenes

Hotfix 0.4.0p1-2 (27 May 2021)


Patch 4.0 Eel-Ectricity (19 May 2021)

New Energy System
Town Weight
New Buildings
New Items
Landmarks
Pacing Rebalance
Render Pipeline Update
Animations
Misc
Fixes
Behind The Scenes
Experimental Changes

Patch 3.7 (2 February 2021)

General
Visuals
Audio
Performance
Balancing
Fixes

Patch 3.6 (22 December 2020)

General
Visuals
UI
Performance
Balancing
Fixes

Hotfix 0.3.5p1-2 (21 November 2020)

Gameplay
Fixes

Patch 3.5 (18 November 2020)

General
Visuals
UI
Performance
Balance
Fixes

Hotfix 0.3.4p1-3 (10 August 2020)

UI
Fixes

Patch 3.4 (23 July 2020)

General
Visuals
UI
Performance
Fixes

Patch 3.3 (29 June 2020)

General
Gameplay
Balance
Research costs
Building costs
UI
Fixes

Patch 3.2 (3 June 2020)

General
Gameplay
Balancing
Visuals
Audio
UI
Performance
Persistence
Fixes

Hotfix 0.3.1p1-3 (26 May 2020)


Patch 3.1 (16 May 2020)

General
Gameplay
UI
Visuals
Performance
Fixes

Hotfix 0.3.0p4 (20 April 2020)


Hotfix 0.3.0p3 (17 April 2020)

UI
Performance
Fixes

Hotfix 0.3.0p2 (14 April 2020)

Performance
Fixes

World Update (7 April 2020)

General
Gameplay
Pathfinding
Balancing

Woodworking shed:

Desalinator:

Distiller:

Small Drying rack:

Solar still:

Fish Kabob:

Food Truck:

Fishing Hut:

Scrapsmith:

Plastic Recycler:

Small Water Container:

Water Container:

Medium Storage Yard:

Large Storage Yard:

Bed:

House:

Townheart:

RESOURCES

Seaweed landmarks:

Factory:

Fish shack:

Wood shacks (01):

Wood shacks (02):

Wood shacks (03):

Fishing spot:

Starting supplies:

VITALS

Visuals
Audio
UI
Performance
Persistence
Fixes

Patch 0.2.2 (12 February 2020)

General
Balancing
Visuals
UI
Performance
Fixes

Patch 0.2.1 (6 January 2020)

General
Fixes

Update 0.2.0 (9 December 2019)

We've taken some time to strengthen the foundation of the game, which is the drifter AI. This allows us to build on a stronger base for the upcoming content patches. We've also implemented some small community requested features such as more saving functionality, improved camera zoom and a bigger map.

Unfortunately old saves won't work anymore.

General
Gameplay
Visuals
UI
Performance

Massively reduced memory use when the salvage marker panel was open. Reduced memory use from swimming markers.

Fixes