Patch 1.0.1.7
The Occultist - V.1.0.1.7
Gameplay
- Resolved a stability issue when pausing the game while using the pendulum's third ability.
- Fixed an issue where achievement components would fail to respawn after changing zones.
- Fixed a bug where enemies could occasionally spawn through the floor geometry.
- Adjusted QTE input windows to ensure players have sufficient time to react before failing.
- Improved the interaction system when picking up items located inside drawers.
- Fixed a crash that occurred in the Orphange when a puzzle was saved with an incorrect item placed.
Technical & Performance
- Enhanced the painting system mechanics within the Hospital area for better consistency.
- Improved overall camera and input stability during high-intensity combat situations.
- Refined AI navigation logic to prevent clipping issues in various environments.
Resolved Known Issues
- Fixed the issue where controller users could temporarily lose character control after taking damage.
- Resolved the inconsistent behavior of the rat swarm during the final encounter.
- behavior of the rat swarm during the final encounter.
Patch 1.0.1.2
The Occultist - V.1.0.1.2
Gameplay & Puzzles
- Puzzle Optimization: Adjusted the speed of puzzle mechanics for better consistency.
- Quest Rewards: Fixed an issue where a reward item would remain floating after completing a quest.
- Solved an issue where some quest items were not granted after finishing its quest.
- Environment Clarity: Removed redundant dressing props to improve visual clarity in specific puzzle areas.
- Collectible Accessibility: Refined collision boxes to make certain collectibles easier to reach.
- Enemy Spawners: Adjusted enemy spawn points and logic for improved balancing and bug fixing.
- Solved an issue where the doesn't spawn after player's death.
- Solved an issue where some were duplicated after player's death.
- QTE Balancing: Adjusted the difficulty of Quick Time Events for a fairer experience.
Technical & Performance
- System Stability: Improved overall stability of the painting system.
- Optimization: Reduced the size of unnecessary textures to improve memory usage.
- Resolution Support (Experimental): Added support for new resolutions: 7680x4320 (8K, 16:9), 3840x1600 (UltraWide 4K, 21:9), and 5120x2160 (UltraWide 5K, 21:9).
Visuals & Localization
- Graphics: Resolved texture issues on the hospital exterior.
- Character Visuals: Fixed visible texture seams on Alan’s hand and improve overall texture resolution.
- Localization: Corrected several typos and errors in game captions.
- Audio: Added music to certain areas to improve atmosphere and narrative impact (kept intentionally vague to avoid spoilers).
Known Issues
We are aware of the following issues and are actively working on fixes:
- Controller Input: In some combat situations, players using a controller may temporarily lose control after taking damage.
- Final Battle: Rat behavior during the final encounter may not function as intended in certain cases.