Release Notes for Urtuk: The Desolation
Patch 1.0.0+91 (17/01/22)
Changelog v.1.0.0+63 -> v.1.0.0+91
- Patience - now auto unlocks at level 15 for any class (QoL feature)
- Capping recovery time to 20 days for all diff.
- Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy
- Crystal skin (v3): disabled when acid applied
- Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
- fixed tooltip overlapping in Campaign start screen
- bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators
- 'Growing' mutators - now can be applied only to scalable ones
- russian loc.updates
- fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest
- french loc.updates
- Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster
- Valdor outpost and Weaponmaster quest have now better items rewards
- Desolation diff.: recovery times reduced by apx.20%
- weaponmaster quests now have double chance to occur
- Birdy, Revitalizer and Weaking Criticals - small buffs
- absorp. slots increased 1->2 for classes with just one.
- text fixes (diff. explanations)
- Protector - hp cost lowered 10% -> 1%
- french loc.fix
- text fixes
- Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore
- Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version).
- small fix (absorp.slots kept at 1 for some classes)
- Swamp shaman: replaced Improvizer with Cleansing
- Crystal skin now works only with normal damage hits.
- Revitalizer: adjusted heal values and now upon full focus, gain some stamina back.
- Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder.
- some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)
- boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.
- Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation.
- The healing penalties stay same (-40% for epic and -56% for deso).
- Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore
- minor fix (shield ally NPC)
- bugfix (shield ally)
- Shield Ally: reduced DR 50% -> 30%, and increased stamina cost 40->60
- focus ability icons gx updates, 'wait', 'undo' icons gx updates
- resource icons updates
- Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties
- some icons updates
- Small fix
- Werebeast axeman icon fix, beasts faction: now you get also human mercs in battles
- Throwing/flipping a unit onto 'Spiked pillar' will kill it instantly (like barricade)
- russian loc.updates
Patch 1.0.0+62 (24/04/21)
Changelog v.1.0.0+59 -> v.1.0.0+62
- Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets
- Necro blood: now after entering the infected tile, the blood disapears
- bugfix: Bashing into barricades from 2 hex dist.
- falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.
- Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus
- Cleansing: now also removes necro blood
- Attempt to fix tooltips in overworld map not fitting the screen viewport
- bugfix: necro unlocks muts
- status icons gx improvements
- Engagement: small bugfix
- small bugfix
- Amos: raised his alcohol addiction by 50%
- Vampire unlocks: replaced Masochist with 'Vampire's Speed'
- minor updates & improvements
Patch 1.0.0+58 (24/04/21)
Changelog v.1.0.0+49 -> v.1.0.0+58
- Added 'black & white' ability icons option (can be set in Game Settings)
- Necroreavers: added new trait "Necro blood", reduced their HP.
- french loc.updates
- gx updates
- status effect icons UI update
- bugfix (traps hidden)
- Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn.
- Also added 'Black & white' status icons draw option (via the Game Setting).
- Added Necroreavers to starter party (unlocks when you reach zone 4)
- Necro Blood: reduced duration 3 -> 1
- Zones size reduced by 30%
- Forsaken fortress removed from 1st zone
- Every vampire should have 'Super healing'
- Stunned icon moved to other location to not overlap status icons
- russian loc.updates
- Deathcatcher: reduced his base AGI for lower difficulties (expl., adv., veteran) to make his crazy charge-jumps a bit less frustrating for newer players
- reduced absorption times by 25% (11,22,33)
- beast turtle gx fixes (helmet)
- Necro blood stacking fix
Patch 1.0.0+47 (10/04/21)
Changelog v.1.0.0+33 -> v.1.0.0+47
- When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)
- When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)
- text fixes
- fort update (map12)
- Brilliant mind: reduced HP cost 25% -> 16%
- bugfix
- Boulder AI improv.
- Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill
- bash-barricade fixes
- bash anim. updates
- UI ability icons (17 out of 33): updated visuals
- Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force
- Valdor assassin elites: assassin's retreat
- Werebeast hound: default hastening crits or karwla speed (very stat hungry)
- Vampire ghoul: heavy attack default
- Cultist archers: brilliant mind
- Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.)
- Beast Turtle: default flagrant or cleansing
- Elite beast porcupines: acid
- fort maps updates (12, 14)
- UI ability icons update (completed)
- Slaughterer: damage increase up to 65% (was 75%)
- Lyncher: now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%.
- chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission.
- fort map (14) update
- small updates (added mmissing deso traits)
- Lyncher: reverted back last change: now dmg per focus reach=10% and capped at 100%
- Russian loc.updates
- Villages cornered quest: small update
- Mission (scout) fix
- on taming target also remove Taunted effect
- Flipping onto barricade (min. 2 elev. levels lower from the thrower) will kill target
- Aegis effect blocking now disables UNDO
- replaced 'Aegis' consumption sound
- Added 'stucked dead unit' fixer
- Executioner: now applies 50% bonus damage (was 100%).
- Assassin's mark: when triggered, ranged units won't trigger strongVS.
- Repose won't trigger if you're stunned
- Earthquake: small fix
- Stun recovery fix
- small fix (early disappearing of dead unit)
- another attempt: small fix (early disappearing of dead unit)
- text improvements
- minor fix (ram)
- Champion trait: increased hp gain 10% -> 20% and damage 10% -> 15%
- text fixes
- Cultist spear(caged): removed Devil's pact
- polish loc.
- french loc.
- Devil's pact rework: When receiving a lethal blow, deal 99% of attacker's current HP to the attacker as pure damage, leaving him at a minimum of 1% HP.
- Cultist spear(caged) elites: they get Devil's Pact
- russian loc.updates
- Flagrant: now the effect is added on any damage (was normal only)
- Increased max. absorption slots for: Monk, Assassin (human + scavenger), Swamp shaman, Forsaken Axeman,Necro javelinier, Necro abomination, Porcupine
- Bash ability fix
- Revenants: added +1 absorption slot
Patch 1.0.0+31 (27/03/21)
Changelog v.1.0.0+20 -> v.1.0.0+31
- bugfix: Amos takes his wage (alcohol) weekly now (did not work)
- Immortal - changed the full-hp regen from 4 to 2 turns
- Necromancer: max DR reduced 99% -> 95%
- fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy)
- fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement
- french loc.updates
- russian loc.updates
- Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities
- Added 50+ new human names
- sounds updates (aegis, strongVS)
- UI work
- Ram: AI should not kill itself when ramming
- Evasion: improved logic
- small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
- sounds updates
- UI work, minor fix
- re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
- russian loc.updates
- added some Debug functions
- Elusive trait: now grants immunity also against immobilizing
- russian loc.updates
- Added new fort map (kitten)
- Beastmaster quest: reduced map size and made it more 'flatten'
- Beastmaster quest: last wave is spawning in east
- map gen. improvements
- UI updates
- raised Amos alcohol base wage 6 -> 10
- Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers.
- fort(kitten) updates
- uplift ability: now can throw enemy up to 2 elevation levels higher.
- text improv.
- Added new human 'pain' sounds
- Earthquake: now 'unreachable islands' should automatically change into death pits
- UI icons update
- center village (yellow hexes) fix for map generation
- Capture village (yellow hexes): minor fix (allies should now 100% spawn)
- small fix (earthquake)
- small fix: Immobilize should now apply for max 1 turn
- Throat cutter: reduced cost
- Valdor Piercer: now also adds +20 CONC
- Weakened status effect now is projected into 'calculated damage' in the tooltip
- Flagrant: reduced cost 88->44 life essence
Patch 1.0.0+19 (23/03/21)
Changelog v.1.0.0+1 -> v.1.0.0+19
- Rejuvenation foc.ability: increased buff 100% -> 150%
- Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party
- Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text - updates
- Added 'error loading pixmap' error to Debug discord msgs
- Necromancer: gets Bloodless trait
- Final battle fix: can't respawn boulders as revenants
- Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
Bugfixes
- CampaignAdvisor additions
- Immobilizing effect: now cannot stack over 1 turn
- Beast preserv. damage recovery buff: increased 10%->20%
- Werebeast hound, puller, warrior: increased absorp.slots 1->2
- Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. system), can be changed in Game Settings
- Adding new game settings: "Disable mouse edge map scrolling"
- text improv. on Werebeast/Vampire classes
- Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8
- Hastening crits: base reduced to 10; Tiring crits: base reduced to -15
- text improv.
- Maximum Force fix: now won't stun shatterproof units anymore
- boss classes cannot become vamps/werebeasts
- russian loc.updates
- Boss tooltips in campaign map: they will now disappear if you moved to next zone
- bugfix for immobilize > 2 turns
- Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns)
- Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl
- Armour damage projection (tooltip) fix
- Traitor mission: reduced enemy count by 15%
- Amos: now he will demand alcohol as his wage after 4th battle.
- Vampire virus: added notification when unit will turn into vamp (7 days before)
- Allied ranged units won't fire if friendly fire involved
- Evasion: will now trigger only if enemy walks into melee range
minor updates
- Agressor (revenant start) - won't banish recruited revenants anymore
- fix: if unit enters trap, he can't undo movement
- french local.updates
- Weaponsmith: better error messages when equiping invalid gear
- Shield Ally: stamina cost 60 -> 65
- Beast Porcupine Changes:
- Blowpipe --> Javelins
- Nerve Sense --> Poisonous Criticals
- Toxic Cloud --> poison for 1 turn and only against unarmored
- Added chainmail
- Fast recov 2 from elites --> to birdy
- Rhino: added Thick skin + Rage (deso only)
- Added new savanna visuals (rock, bush)