Release Notes for The Bard's Tale IV: Director's Cut
Update 4 (20 February 2020)
- Fixed an issue where solved trap puzzles could become unsolved after loading a save game in Kylearan's Tower
- Adjusted some collision to prevent players getting stuck
- Fixed bug when entering combat while some Songs of Exploration were active
- Fixed crash related to navigating the UI
- Fixed some tooltips having incorrect text in Chinese
- Fixed crash/hang when exiting game
- Fixed crash related to inventory filter
- Fixed crash related to selecting abilities with gamepad
- Fixed crash when the Blessed affix activated with no room left in the party
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Fixed some instances of memory corruption that could lead to crashes
Update 3 (20 November 2019)
Art
- Dual wielding enemies should now have their second weapon
- When Illusory Dalgliesh transforms, he should now have his appropriate weapon
- Fixed some texture issues that display on models at a particular distance
- Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
Gameplay
- Players can no longer deploy barricades on occupied squares
- Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
- Fixed several issues related to combat positioning and respawning
- Fixed an issue with a ladder in Mangar's Tower
- Fixed movement nodes in the chambers beneath Skyhenge
- Fixes to the puzzle at the top of the Sentry Tower
- Door to Dwarven ruins will no longer be locked
- The Redcap will now damage Dwarven party members with its "Headbutt" ability
- Luck Stones will no longer respawn when transitioning levels
- Fixed an issue where Gaufroi would not give loot when killed in a specific manner
- Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
- Fixed audio distortion in several places around the world
- Healing potions are no longer consumed twice when in battle
- Skill cooldown should always trigger in waved combats now
HUD/UI
- Fixed issues relating to corrupted save files, and fixes to the save/load game menus
- Added the "History of Caith" cinematic into the "special Features" menu.
- Cursor will no longer disappear when pressing ESC during the skill tree tutorial
- Cursor should no longer disappear when talking to NPCs
- Adjustments to HUD elements for better readability
- Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
- Moving an equipped trinket item in your inventory will no longer unequip it
- Using the escape key will no longer fully back out of the Options menu
- Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
Stability
- Improvements to game-wide performance, asset loading, stability, and world collision
- Equipping archmage robes on a Trow will no longer crash the game
- Fixed some isolated and specific combat crashes
- Users are no longer able to launch multiple instances of the game simultaneously
- Fixed an issue with the final level when settings are on Low
- Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
Update 2 (09 October 2019)
Art
- Fixed an issue where Priestess Clementia's model would occasionally fail to load.
- Fixed a graphical issue where the fog on Sinister street would behave inconsistently
- Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges
Gameplay
- Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
- Fixed an issue where NPCs would fail to play their voice lines
- Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
- Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
- Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
- Fixed an issue where players could not interact with objects after defeating Mangar
- Fixed an issue where the Mangar combat would fail to spawn upon reload
- Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
- Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
- Fixed an issue where party conversations would play out of order
- Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
- Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
- Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
- Fixed an issue where Fiona's song tutorial would not play.
- Fixed an issue where the loading screen music could play in-game after the player loaded a level
- Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
- Fixed an issue where party conversations would play out of order
- Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
- (Mac and Linux) Fixed an issue where story recap videos were not playing
- (Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
- (Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
- (Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload
Hud/UI
- Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
- Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
- Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
- Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
- Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory
Stability
- Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
- Previously corrupted saves may be usable again after this update
- Improvements to game-wide performance, asset loading, stability, and world collision
- Fixed a crash that could occur when visiting Sulfur Springs for the first time
- Fixed some isolated and specific combat crashes