Update 1.4 (25 November)
We've now rolled out our new version our new version 1.4, featuring our note tracker, available via the Notes entry on the main menu. This tracks all the notes & documents you find in your playthroughs of the game and lets you read or re-read them whenever you want.
After a few revisions and polish we're happy to bring this new feature out of Beta and make it part of the main build for everyone to play.
As you travel through Freedom Town, in desks, trunks, and other searchable spots you'll collect documents that you can read in game. But some people have mentioned reading them during gameplay can be stressful given how intense the game can be. Plus, since not every document is in every playthrough, it was previously impossible to read all the notes in one place.
So we made the new "Notes" menu. We love this feature because now you can explore the full narrative of the game across multiple playthroughs, and to read the notes not during stressful gameplay but from the calm between games. Our writers and artists put a bunch of work into these, and we wanted to shine an extra spotlight on them through this new menu. You can even explore how these documents and the story change between different versions of the cult, because we show you all the different versions of a specific document you might find in different playthroughs. And you can also see what notes you haven't found yet, giving you a good reason to venture back into the jungle again and see if you can find what you're missing.
Want to know how to find one you're missing? Keep searching those desks, the bulletin boards, and also the red chests in the chapels. The more you search in a single play-through, the more obscure the documents you will start to find... And remember, you can never find them all in a single playthrough.
We're looking forward to seeing who will be first to collect all the notes. We should remind you that we have only been tracking your Notes/Document collection since our 1.3 patch, so if you're a long time player not everything you've found will be displayed. Good reason to go hunting in Freedom Town for those missing documents. And thanks again to folks who tested this out in Beta!
The Collective Justice Mission has so many different stories to share with you - to find them all, you'll have to spend a good amount of time in the jungle. Let us know when you think you've found them all.
- Richard
Director/Designer/Writer on The Church in the Darkness
Update 1.3 (24 August 2020)
Fixed some bugs in the inventory when using mouse control which sometimes resulted in lost items, or using items at the wrong time.
This build is the wiring for something you won't actually SEE until our next patch. We've introduced a new system that tracks and saves what you collect in each game playthrough, and we're working on a cool way to display that in game, both so you can review it when you're not in the middle of a difficult infiltration but also to help you track how much of the game you've uncovered.
Update 1.2 (30 December 2019)
- Camera/Controls Changes - New camera control feels a lot less "floaty". Now when the player stops, the camera stops, which we think feels a lot more tight.
- Update to the Swing Camera - We also updated the "camera swing" feature - which you use to look farther around your character and access with the arrow keys (by default) or the right stick. This now feels a lot more "under control" as well and doesn't automatically swing back over your character until you start moving.
- Control Options - The above camera features are on by default. However, if you want the camera back the way it was before, we have that covered too. Go to the Settings menu and you can tick the "Re-Center Camera After Moving" and "Swing Camera Re-Centers" options and it will feel the same as it did previously. You can mix and match which of the features feels best to you.
- Alternative UI Colors - Also on the Settings menu, this new option lets you change the color on UI elements, specifically the sight cones. This was something we had numerous requests for, as the original colors are particularly hard to read for people with colorblindness. Here the default is still the same, but we've added three different alternate color schemes that hopefully provide an option that works for you. But if not please let us know and we can keep refining them in a future update.
Of course this new version 1.2 also rolls up all our previous updates, including:
- Our non-Permadeath mode if you're playing on the "Interloper"/Easier difficulty level - lets you save the game and load from that save multiple times if things don't go the way you want, or you want to experiment with getting different endings.
Update 1.1.3 (29 October 2019)
- Implemented GOG Galaxy Achievements - happy hunting.
- Changed the way the saves work on the easiest difficulty (Interloper). Now when you load a game on Interloper, you can play die or quit and load that same game again. You can also choose to save and continue playing - but again, that's only on the easiest difficulty. This is still an experimental feature - we don't know of any bugs but want to hear from you if you find some.
- Fixed a few existing bugs with save games that is also a bit of a performance boost in some situations.
- A little adjustment to the controls, working toward a more extensive refinement in our next build.
Update 1.1.0 (30 September 2019)
- Moved around a few buttons on the controller: now Throw a Rock is on Right Bumper, the gear inventory is on Left Bumper, and the notes inventory is DPad left. This means you'll never again accidentally throw a rock when you meant to subdue someone! Take a look at the controls screen in game to see the new layout.
- Now when you press and hold Right Bumper to throw a rock, you go to into a "rock aim" mode, which will allow you to aim it wherever you want without raising your gun. Then release the button to throw. This works on keyboard too, with whatever you might have mapped Throw a Rock to.
- Further adjustments to how the aiming works with rocks or with guns - we find it feels a lot better. This combined with the rock-aim mode mentioned above has made our rock throwing a lot more accurate.
- Did a big pass on guard variation throughout Freedom Town, with some variations to their behavior that change up more after you achieve endings. We also made the guards smarter about getting distracted by rocks, so be careful with your throws.
Update 1.0.6 (04 September 2019)
- New version of the PA voice over system - there were shortcomings in the old design that made certain lines play much more frequently than was ideal, and other lines would almost never be heard. The new system will actually remember what lines were played in all the games you have played (not just the current one), so you won't hear lines again for a much, much longer time.
- As part of the above, you will also hear "The Working Song" a lot less (one of our more persistent requests...)
- Some other logic changes that make sure each game you start has guaranteed differences from your previous game. Previously, some unlucky players would get served up a very similar game twice in a row.
- Vsync options on the Graphics settings screen. We have more graphics settings updates planned, let us know if there is another that is high priority for you.
- Tuned deadzone and made some other adjustments when playing with controller - this is a work in progress with some other planned controller improvements coming.
- Made the "The Unknown Unknown" achievement easier to get - a bug before meant that if you talked to a friendly character, that would count against you getting this achievement. We also fixed a few other minor achievement bugs.
- Improvements to our Japanese translation.