Release Notes for Stirring Abyss
Update v1.05 (15 December 2020)
General:
- French localisation now available!
- You can now rename your divers. (Look for the small icon of a pen on the personnel sheet)
- Easy is now the default difficulty when starting the game for the first time.
Balance:
- Reduced the crafting costs of most consumable items.
Bugfixes:
- Fixed a bug that could cause Salvage and Extermination missions to immediately complete or fail on the first turn of the mission.
- Fixed a bug that could cause the Wards in the "Enemy at the Gates" -mission to become unresponsive upon loading a saved game or following evacuation.
- Fixed the "Continue" text in some story events always displaying in English, regardless of selected language.
- Fixed an erroneous translation for less than maximum divers selected for the Away Team in the Russian localization.
Update v1.03 (18 November 2020)
General:
- Updated splash screen (splash screen is also now skippable; default key is ESC)
Balance:
- Increased the effectiveness of the 'extended rest' function on the submarine (it now receives a bonus of 10 healing on top of the normal rest healing)
Bugfixes:
- Fixed some additional rare issues with saving and loading
- Fixed a rare bug in the last level that could cause enemy turn to get stuck
- Fixed a bug that could cause the buttons in the gameover screen to not function
- Fixed translated text issues with deployed Air Tanks
- Fixed a bug that could leave a ghost diver in the mission "Sinking Reality"
Update v1.02 (6 November 2020)
General:
- Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.
Balance
- Fathomseers should no longer target Seals with Shared Fate
Bugfixes:
- The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
- Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
- Fixed a bug that could cause a crash while loading back to the sub if your away team died
- Fixed a bug that could result in an unloadable autosave if your away team died
- Fixed a bug where Symbionts might not properly Decay after being loaded from a save
- Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
- Fixed a bug that could change which units were affected by Shared Fate upon loading a save
- Fixed a visual bug with boss health bars on easier difficulties
- Fixed a potential stability issue on the final boss of Story mode
- Fixed some texts in non-English languages displaying in English
Update v1.01.00
General changes
- Added an option in the graphics settings to disable the water screen effects
- Increased the scroll sensitivity of the settings menu ingame
- Increased the size of USS Salems inventory
Balance
- Reunions mission (third level):
- Slightly reduced the amount of enemies
- The Hand That Guides (fourth level):
- Conduits have 2 less armor
- Slightly reduced the amount of enemies
- Made the ending event slightly easier on all difficulties
- Decreased Sanity loss from Corruption Level increasing when its already full
- Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties)
- Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4)
- Friendly fire between Divers can no longer be a critical hit
Bugfixes
- Fixed a bug that made it impossible to complete some missions after loading the mission from a save
- Fixed a bug that could result in regenerated Power being lost when loading specific auto saves
- Fixed a bug that caused Esc/Back button to not work on the submarine screen in certainconditions
- Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place
- Fixed a stability issue related to spawning random Soviet logs into missions
- Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended
- Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine
- Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu
- Fixed a visual bug with the version number display ingame
- Fixed a visual bug where level map close button would get left behind another image in the late game
- Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene
- Fixed an issue with loading save information when the system Time Zone is not properly set.
- Fixed an issue where the names of rescued Divers were missing from story event text.
- Fixed some issues with translated texts
- Macabre Gluttony can now be targeted on a corpse youre standing on
- Fixed a few other minor bugs