1.1.12
Version 1.1.12
General
- Added a new system to help detect and report crash and freeze issues for future fixes
Gameplay
- World generation improved to reduce buried and blocked explorables
- Changed controller keybinds for drone copy/paste settings so they no longer block category switching
Fixes
- Fixed a deconstruction issue that could leave the game in a broken state with FPS drops, disabled saving, and broken autosaves
- Fixed getting stuck on some explorable objects
- Fixed exiting vehicles sometimes dropping the player under the world
- Fixed Storage and Mining Drones sometimes getting stuck idle on their platforms
- Reverted the restriction preventing drone platforms from being deconstructed while drones are active
- Fixed yet another case where deconstructing drone platforms could freeze the game
- Fixed Embryo Incubator freezing the game
- Fixed the game freezing when interacting with an invalid action
- Fixed machine sound effects sometimes getting stuck and playing continuously
Version 1.1.11
Fixes
- Fixed game locking when interacting with the Embryo Incubator
- Fixed Auto Storage descriptions showing incorrect power consumption in the Printer UI
1.1.10
Version 1.1.10
Fixes
- Fixed power ports inside the ship is not interactable
1.1.9
Version 1.1.9
General
- UI scrolling now stops at the ends instead of looping
Gameplay
- Drone platforms can no longer be deconstructed while drones are active
- Idle drones now move with their platform when it is repositioned
- Hovercraft flat area requirement loosened for easier placement
- Unstuck system improved and now works for hovercraft and also keeping you closer to the original position
- Planetary Beam Array control panel can now be moved, rotated and deconstructed
- Machines can now be adjusted without self-collision checks during move action
Fixes
- Fixed spawning on planet instead of testing facility when stuck
- Fixed reaching testing facility using unstuck exploit
- Fixed some base parts outside sockets not working
- Fixed some data consoles not deconstructable after use
- Fixed Seed Synthesizer not movable/rotatable
- Fixed drones performing tasks while unpowered
- Fixed storage drones getting stuck on tasks with no available storage
- Fixed storage drones sometimes showing unavailable resources as available
- Fixed Photo Mode description missing localization
- Fixed Rover T2 launching into air with water tank modules
- Fixed water tank module sockets not reachable on Rover T2
- Fixed bikes being deconstructable
1.1.8
Version 1.1.8
Fixes
- Fixed rover wheels sinking into the ground when using Power or Water overlay
1.1.7
Version 1.1.7
Gameplay
- Vegetation is now temporarily removed in a circular area around Blossom when Power or Water overlay is enabled for better visibility
- Added ability to copy and paste drone platform settings between platforms
Fixes
- Fixed resources not being stored if storage modules are built on top of rovers
- Fixed Printer Module sometimes not detecting resources stored in connected wagons or rovers
- Fixed drones staying idle when no Auto Storages exist instead of using their own storage
1.1.6
Version 1.1.6
General
- Added Photo Mode to the pause menu to hide all UI
- Added Screen Shake toggle in General Settings
Gameplay
- Carbon Rod recipe now unlocks when the Carbon Extractor produces its first Carbon
- Station coordinates in the Radio Tower are now auto-equipped if there is space in the backpack
- Returning to the Space Station control panel now requires having the Heater blueprint in the backpack
- Power socket and requirement removed from the override panel in the Temperature Station
Fixes
- Fixed autosave during ending cinematic causing broken saves
- Fixed drones showing “idle” instead of “storage full” when all Auto Storages are full
- Fixed Steam Turbines consuming 3.0 water even when power was not needed
- Fixed dropped items falling back to the world when saving/loading in the Space Station
Version 1.1.5
Gameplay
- Steam Turbines now run continuously without cooldown. If batteries are full, water usage scales down to a minimum of 0.3/s
- Hovercrafts can now be deconstructed if you own more than one
- While driving a hovercraft, unread memory fragments (except final area and space station ones) can now be tracked on the compass
Drones
- Fixed drones dropping all carried resources onto platform storage if one type has no valid Auto Storage slot
- Fixed drones dumping items to platform storage instead of Auto Storage when their internal storage is not full
- Fixed drones dumping items to platform storage when target limits are reached before internal storage is full
- Fixed drones repeatedly attempting to deliver resources with no available Auto Storage slot instead of switching tasks
Fixes
- Fixed Rubek’s shadow appearing in the world if not activated on the space station
- Fixed getting stuck on the Planetary Beam Array with a hovercraft
- Fixed refineries still showing storage slots in the printer menu
- Main menu updates section now correctly shows the current game version
- Fixed life count text not fitting in the Embryo Incubator UI
- Player now always exits from the front of the hovercraft to avoid incorrect placement
- Feedback form now clears properly after submission
- Fixed ending cinematic camera getting stuck in incorrect positions
Version 1.1.4
Gameplay
- Steel can now be crafted in the Crafting Station using 4 Iron and 1 Carbon. Recipe unlocks once Cobalt is mined
- Recycler now accepts seeds and converts them into Carbon Rods
- Lithium and Thorium can now be recycled
- Water circuits now prioritise other connected water tanks before the ship’s water tank
- Planetary Beam Array can now be deconstructed
Drones
- Fixed drones placing items into Auto Storage rows with different material types
- Fixed drones storing items on their platform even when Auto Storages had space
- Fixed drones counting items stored on their platform toward resource targets
- Fixed storage drones incorrectly counting items already socketed in machines
- Mining Drone T3 can now mine Lithium and Thorium
- Storage drones can now transport Lithium and Thorium
Wagons & Rovers
- Removed restriction preventing Scanner Modules T1–T2, Water Tank Modules T1–T2, Storage Modules T1–T3, Crafting Station Module and Printer Module from being printed on rovers
- Fixed container wagon causing the game to become unresponsive when moved
- Fixed rover and wagon modules sometimes detaching and getting stuck in the world
- Vehicles now properly sink to the bottom of craters when ice turns to water, even if not being driven
Vegetation & Animals
- Added notification explaining that sprinklers no longer require water once weather events begin
- Grass Detail setting renamed to Vegetation Detail and now affects all vegetation
- Embryo Incubator now shows a green tick when water and/or plant requirements are supplied
- Nearby embryo incubators now share food requirements
- Small and large animals resized to fix inconsistent scaling
- Fixed some animals moving excessively fast
Fixes
- Added another safeguard to prevent losing control when deconstructing machines
1.1.3
Version 1.1.3
Gameplay
- Added Build Menu to Wagon T1, Wagon T2 and Container Wagon so they can be moved or rotated if stuck in terrain
- Animal pathfinding optimized. Animals now move more efficiently and no longer cause big FPS drops
- Water cables no longer stretch visually when carried over long distances
Fixes
- Fixed drone target values changing randomly or when scrolling while using the UI
- Fixed drone target values not being saved sometimes
- Fixed Scanner Module showing incorrect "Drone is idle" message instead of the target resource
- Fixed some materials sometimes not being pickable when inside the ship or just outside nearby
- Fixed Blossom's body casting shadows in the world when dying on the space station
1.1.2
Version 1.1.2
Fixes
- Fixed Carbon and Steel not being insertable into the Recycler
- Fixed Steel not appearing in Storage Drone resource lists
- Fixed controller users being unable to set target levels in drone UIs
- Fixed target levels rapidly changing when holding the mouse and selecting different resources in Mining and Storage Drone UIs
- Fixed Storage Drones taking fuel to generators but giving up before storing it
- Fixed Carbon Rod recipe not being discovered if Carbon is moved by drones first
Version 1.1.1
Gameplay
- Drones now re-evaluate the Auto Storage socket before dropping items to prevent multiple drones filling the same column with different materials
- Power consuming machine sockets now correctly display their current power consumption
- Pinned recipes now show sub-requirements for refined ingots
Fixes
- Fixed Auto Storages not properly showing when they are full
- Fixed Storage Drones not moving to the next item when a target item cannot be stored
- Fixed an issue where the world could run out of Silver and Sulfur deposits
- Fixed Mining Drone UI not updating correctly when a deposit is depleted
- Fixed target sliders in Mining and Storage Drone interfaces not responding to mouse input
Version 1.1.0
Gameplay
- Solar panels and Wind Turbines now have an additional power socket so you can chain them together without needing extra power extenders
- Added compass tracking for the Seed of Life
Storage System rework
- Storage T1, T2, T3 and Storage Modules T1 and T2 are reworked. Instead of manual slot placement, you can now place items by targeting the storage and pressing the action button
- Retrieving items now works similar to Auto Storage and opens a UI where you can retrieve items individually or all at once
- Storage T1 and Storage Module T1 4 -> 6 slots
- Storage T2 and Storage Module T2 6 -> 8 slots
- Storage T3 12 -> 16 slots
- New Module: Storage Module T3 has 12 item slots
Refinery rework
- Physical item slots removed from refineries.
- Refineries now function like Crafting Stations and Printers. Interact with them to open a UI and select ingots to refine
- Higher tier refineries refine more ore types and refine ores faster
- Refineries can now pull resources directly from powered Auto Storages
Mining Drone rework
- Mining Drones now have their own UI where you can set target amounts for resources they should maintain
- Drones go idle when all resources reach the target level and resume mining when levels drop
- Mining Drone UI now shows resources stored in Auto Storages within range
Storage Drone rework
- Storage Drones now have their own UI where you can set target amounts for resources they should transport
- Drones go idle when resources reach the target level and resume transporting when they drop below the target level
- UI now shows resources lying around the world that drones can collect
- Can now transport refined metals and crafted materials using the same target level system
- Can now supply Regolith and Uranium Rods to fuel generators across the world while maintaining target levels
New Machines
- Recycler: destroys unwanted raw ores or dismantles crafted materials back into raw ores.
1.0.13
Version 1.0.13 General
- Game now starts on High quality for first-time players (instead of Ultra) to avoid issues on systems with high GPU memory but weaker overall hardware
- Default frame rate limit changed from Unlimited to 120 FPS for new players
New Features
- Added Grass Detail setting in Graphics options to control grass density
Gameplay
- When deconstructing machines, items will now be placed into Blossom’s backpack if there is space instead of scattering on the ground
Fixes
- Fixed VSync option not working properly
- Fixed camera shaking, especially noticeable in low FPS situations
- Fixed some blueprints and recipes not crafting or printing despite valid requirements in Explorer mode
- Fixed Heavy Mining Laser not working when powered only by a Fuel Generator without a battery
- Fixed crafted materials sometimes becoming non-interactable when moved between indoor and outdoor areas
- Fixed missions referring to the Storage Wagon while the actual name is Container Wagon
- Fixed another case of game freezing when deconstructing drone platforms
1.0.12
Version 1.0.12 General
- Menu select, click, and back sound effects replaced with lower-pitched versions and reduced volume
- Machine sound effect volumes rebalanced and their audible range reduced
- Blossom upgrade names changed from "module" to "tool" to avoid confusion with rover modules
- Mining Laser T3 renamed to Heavy Mining Laser to avoid confusion with mining laser modules
- Embryo Incubator now shows a green tick when at least one food is supplied
New Features
- Proximity Charger now charges Battery Modules when connected to Blossom or the rover being driven
- Added Unstuck option to the pause menu to recover Blossom or vehicles
- Remove All Items action now transfers items to Blossom’s backpack if there is space
Gameplay
- Ice levels now rise in real time instead of jumping every 5 seconds
- T2 Seed Collider now can discover ground seeds and 25% faster
- T3 Seed Collider now can discover ground seeds 50% faster and shrub seeds 25% faster
- Pinned recipes now check Auto Storages for resources when in range
Fixes
- Fixed movement inputs getting stuck
- Fixed crashes when deconstructing buildings
- Fixed rovers unable to move on rising ice
- Fixed exiting vehicles placing the player inside them
- Fixed Backpack Mode keybinding text missing in config
- Fixed animals getting stuck in world geometry
- Fixed Storage Drones taking Carbon from Carbon Extractors
- Fixed UI scroll direction in machine menus
- Fixed Auto Storage UI not updating after deliveries
- Fixed depleted deposits not being destroyed
- Fixed database videos stretching on ultrawide monitors
- Fixed Auto Unstuck not working on the space station
- Fixed Auto Unstuck teleporting players to the world instead of their pod
- Fixed compass showing objects above the space station
Version 1.0.10 (hotfix #2) Fixes
- Fixed an issue where the game could get stuck on the splash screen due to a corrupted save file
- Fixed an issue where Water Pump could not be built after ice turned into water until the game was restarted
Version 1.0.9 (hotfix #1) Fixes
- Fixed an issue where the game could stop responding when interacting with a storage
- Fixed an issue where Refinery T3 did not accept cobalt ore
1.0.8
General
- Increased main menu text clarity
- Added a news section on the main menu to show information about the latest patch
Gameplay
- Control panel inside the ship is renamed to Computer to avoid confusion with other control panels
- Many machines are now easier to place and require a flat area less often; many can now be built on slopes
- Refinery T2 can now refine all ores that Refinery T1 can and does it 25% faster
- Refinery T3 can now refine all ores that Refinery T1 and T2 can and does it 50% faster
- Fuel Power Generator T3 now generates 9 power (increased from 5)
- Fuel generators now prioritise the fuel rod with the lowest remaining mass
- Reduced the threshold for the automatic unstuck system
- When retrieving an item from Auto Storage, the item will now auto-equip if there is space in the backpack
- Auto Storage descriptions and slot counts updated to better reflect their limited item type storage
- “Requires small (medium) mining laser” text changed to “Requires Mining Laser Module T1 (or T2)” for clarity
Fixes
- Fixed missing “out of range” error message when moving an object outside the printer range
- Wind turbine sound effect volume greatly reduced
- Fixed cable becoming hidden and impossible to disconnect if connected while about to be destroyed
- Fixed Auto Storage retrieve item sound effect not playing
- Fixed reversed mouse wheel scrolling in Printer and Crafting Station menus