1.3.6
Version 1.3.6
Fixes
- Fixed Mining Drones sometimes getting stuck while delivering ores to their platform
- Fixed Printer blueprint disk slot not being selectable when Blossom acquires a blueprint while in range
- Fixed some rotation animations behaving incorrectly when machines are powered on/off
- Fixed autosaves during space travel causing the player to load back onto the planet without a ship
- Fixed large deposits showing “Requires Heavy Mining Laser nearby” even when one is built
- Fixed game crash when trying to move bikes
- Fixed multiple errors and exceptions causing controls to become unresponsive
Version 1.3.5
Gameplay
- Added enable/disable toggle for drones
- Carbon Extractors now count Auto Storages for Carbon and Carbon Rod storage
- Wagon sockets now display Front and Back labels for easier connections
Fixes
- Fixed Hardcore Mode unlock notification not appearing after completing the game
- Fixed target sliders exceeding 20 with high sensitivity mice
- Fixed Carbon Extractor target values changing when opening/closing UI with controller
- Fixed Scanner Module not showing cycle item actions while disabled
- Fixed camera wobbling and shaking around large bases and crowded machine areas, especially at low FPS or zoomed out
- Fixed camera continuing to shake after the ending sequence
Version 1.3.4
General
- Added missing keyboard keybindings for Next Item and Previous Item actions (also used for building rotation)
Gameplay
- After completing the Oxygen stage and once weather events begin, the world will start populating with randomized biomes containing different plants, shrubs and trees. Existing sprinkler-created areas are preserved so your handcrafted ecosystems remain untouched
- Added target level UI to Carbon Extractors so you can control production amounts
Fixes
- Fixed targeting system sometimes throwing exceptions and making inputs unresponsive
- Fixed Rover T2 slowing down too much while turning
- Fixed blueprint placement showing standard socket visuals instead of custom ones (e.g. switches)
- Fixed Carbon Extractors showing insufficient water instead of no power connection when disconnected from power
Version 1.3.3
Gameplay
- Rover T2 handling improved and speed increased (10→16, boosted 14→24)
- Wireless poles no longer connect to vehicle and wagon sockets
- Physical cable connections now override wireless connections and reconnect when removed
- Auto Crafting Station now always accessible even without power
- Wireless pole beam visibility reduced from 40m to 8m (Power Overlay unaffected)
- Life Station now becomes transparent when Blossom is inside for better interaction
Fixes
- Fixed reticle info popup not showing for non-targeted objects (e.g. while driving)
- Fixed Storage Drones getting stuck while delivering resources
- Fixed recipes (e.g. Uranium Rod) not unlocking after auto-storage changes
- Fixed rare case of respawning on planet instead of ship after dying on station
Ending Even though I am happy with the overall story, I have heard your feedback about the ending! I aimed for a open ended ending tone, but it did not land as intended. Because of this, I have added a small detail to the ending. Make sure to wait (or skip) until after the credits. Hopefully this works better for our lovely Blossom!
Version 1.3.1
Gameplay
- Mined resources are now automatically stored in connected storage modules as well as Blossom’s backpack while driving
Fixes
- Fixed localization issues in settings
- Fixed multiple exceptions introduced in the previous version
- Fixed Hardcore completion not awarding Brutal achievement as well
Version 1.3.0
New Features
- Automation
- Added Auto Crafting Station with target-based automatic crafting
- Added Auto Refinery with target-based automatic refining
- Added Power and Water Switches with cutoff and restore thresholds based on average stored values
- Added Wireless Poles T1 (40m), T2 (80m), T3 (160m) to connect power ports wirelessly
- Blossom Customization
- Added Color Calibration Unit
- Customize main frame (18 colors), metal parts (8), eyes (18), backpack (18)
- Can be found in the world (200–300m) and crafted via blueprint
- Added to existing save files
- Game Modes
- Added Brutal Mode (2x power/water usage, slower terraformation)
- Added Hardcore Mode (Brutal + permadeath + 1 save slot)
- Added achievements for completing Brutal and Hardcore modes
- New Machines & Modules
- Added Wagon T3 with 3 module slots
- Added Refinery Module for rovers and wagons (can refine soft and medium ores only)
Gameplay
- Seed & Oxygen Terraformation
- Genetic Colliders reworked to use Carbon Rods instead of multiple seeds
- T1 discovers ground seeds, T2 shrubs, T3 trees
- Multiple colliders now speed up discovery
- Seed Synthesizer now uses 1 Carbon Rod per seed type
- Discovery times reduced (Ground 60→45, Shrub 90→60, Tree 120→90)
- Drones
- Storage drones can now supply Uranium Rods to Genome Decoder and Carbon Rods to Genetic Colliders
- Drones now detect and recover from stuck states
- Auto Storages
- Only valid items from backpack are highlighted when interacting
- Added filtering system to accept/reject items
- Settings can be copied and pasted between Auto Storages
- Systems
- Storage, Mining Drones and Auto Storages moved under a new Automation tab in the printer
- Terraform Monitor now stores newly acquired blueprint disks in Blossom’s backpack if there is space
QoL
- Improved interaction clarity for Auto Storages
- Improved automation setup flow with new UI and filtering tools
Optimization
- Additional optimizations for smoother performance
Fixes
- Fixed decorative rocks being hidden when using overlays
- Fixed interacting with module storages while connected
- Fixed wagons jittering while following vehicles
- Fixed player sliding after exiting vehicles when loading inside them
- Fixed Explorer Mode not correctly applying reduced power and water usage
1.2.2
Version 1.2.2
General
- Keyboard and controller config menus redesigned to support more keybinds
New Features
- Added Proximity Selection toggle in settings to allow switching back to the old system
- Added in-game notification for existing players about the proximity toggle option
- Added Recenter Camera action (Right Stick Press / V key) to reset camera position and zoom
Controls
- Leave vehicle action moved from L to RMB
- Controller zoom moved from Right Stick Press to LT + RT
- Added controller rebindings for next / previous item actions
- Lock Camera default binding moved to Y / Triangle to avoid conflicts
- Fixed controller settings always showing Xbox layout regardless of controller type
Gameplay
- Machine category selected icon background updated for better visibility
Fixes
- Fixed feedback menu not being dismissable
- Fixed embryo incubator sometimes locking the player in the menu
- Fixed potential missing controller button bindings for primary actions when interacting with storages
Version 1.2.1
General
- Added retry mechanism for failed video playback in the database
Camera
- Camera orbit sensitivity adjusted
- Fixed controller camera sensitivity being higher than keyboard & mouse
- Fixed controller camera movement being too fast
Fixes
- Fixed lighting suddenly changing at 2 AM game time
- Fixed white fog appearing in late game bluesky stage
- Fixed reticle sometimes not targeting the correct object
Version 1.2.0
General
- UI readability and contrast improved, transparency reduced
Camera
- Camera system completely reworked for more precise control, smoothing improved
- Camera sensitivity reworked with a wider and more responsive range
- Camera orbit and zoom sensitivity levels adjusted to work across larger ranges
- Full up/down camera movement now supported
- Max zoom increased from 50m to 150m
- Camera obstacle avoidance reworked to avoid fighting player input
- Zoom controls reworked for better control at all zoom levels
- Lock camera option added while placing blueprints
Controls
- New reticle-based interaction system replaces proximity selection
- Action intent system replaces direct key bindings (primary, secondary etc.)
- Left mouse can now be used as primary action
- Fully remappable keybindings including interaction, disconnect cable, build menu etc.
- Previous keybinds will be reset due to the new system and may need to be reconfigured
- Vehicle controls now separate from Blossom and can be rebound independently
- Next/previous actions moved to mouse wheel (keyboard & mouse)
- Machine interactions simplified and streamlined
- Interaction range increased slightly for easier targeting
- Printing placement now follows reticle for more precise placement
Gameplay
- Build menu added to Crafting Station
- Build menu added to Small and Medium Rovers
- Hovercraft now properly auto-ascends when entering
- Animal behaviour improved to prevent getting stuck or looping
- Drones now properly use internal storage when Auto Storages are full or unavailable
QoL
- Hovercraft can now move backwards
- Resources now show names when targeted
- Added water consumption info to Refinery in Printer UI
- Recycler now has confirmation prompt before deleting resources
- World generation improved POI placement so they are no longer buried underground
Optimization
- World generation optimized, worlds now load around 30% faster
- Multiple memory leaks fixed and overall memory usage improved
Fixes
- Fixed printing or crafting triggering while switching categories
- Fixed animals getting stuck or looping behaviour
- Fixed drones getting stuck in multiple scenarios
- Fixed mining drones getting stuck with laser beam active
- Fixed mining drone wings rotating incorrectly
- Fixed drone internal storage issues
- Fixed sounds looping after source is destroyed
- Fixed refinery consuming resources without producing output when missing power or water
- Fixed hovercraft printing wrong blueprint after analyzing a new disk
- Fixed Recycler output not working with Backpack Mode
- Fixed unstuck system failing when pushed below the world
- Fixed plants spawning too close to bases and machines
- Fixed locked crates allowing interaction with empty sockets before unlocking
- Fixed selected items not being outlined when using outlined storages
1.1.13
Version 1.1.13
Gameplay
- Resource Scanner Module T2 can now scan Thorium and Lithium deposits
- Recycler now returns items based on remaining consumption for Fuel Rods
Fixes
- Fixed rovers sometimes keeping their outline after exiting the vehicle
- Fixed Water Tank Module T2 causing Rover T2 to jump when installed on top
- Fixed multiple exception cases that could cause FPS drops and unresponsive controls
Version 1.1.12
General
- Added a new system to help detect and report crash and freeze issues for future fixes
Gameplay
- World generation improved to reduce buried and blocked explorables
- Changed controller keybinds for drone copy/paste settings so they no longer block category switching
Fixes
- Fixed a deconstruction issue that could leave the game in a broken state with FPS drops, disabled saving, and broken autosaves
- Fixed getting stuck on some explorable objects
- Fixed exiting vehicles sometimes dropping the player under the world
- Fixed Storage and Mining Drones sometimes getting stuck idle on their platforms
- Reverted the restriction preventing drone platforms from being deconstructed while drones are active
- Fixed yet another case where deconstructing drone platforms could freeze the game
- Fixed Embryo Incubator freezing the game
- Fixed the game freezing when interacting with an invalid action
- Fixed machine sound effects sometimes getting stuck and playing continuously
Version 1.1.11
Fixes
- Fixed game locking when interacting with the Embryo Incubator
- Fixed Auto Storage descriptions showing incorrect power consumption in the Printer UI
1.1.10
Version 1.1.10
Fixes
- Fixed power ports inside the ship is not interactable
1.1.9
Version 1.1.9
General
- UI scrolling now stops at the ends instead of looping
Gameplay
- Drone platforms can no longer be deconstructed while drones are active
- Idle drones now move with their platform when it is repositioned
- Hovercraft flat area requirement loosened for easier placement
- Unstuck system improved and now works for hovercraft and also keeping you closer to the original position
- Planetary Beam Array control panel can now be moved, rotated and deconstructed
- Machines can now be adjusted without self-collision checks during move action
Fixes
- Fixed spawning on planet instead of testing facility when stuck
- Fixed reaching testing facility using unstuck exploit
- Fixed some base parts outside sockets not working
- Fixed some data consoles not deconstructable after use
- Fixed Seed Synthesizer not movable/rotatable
- Fixed drones performing tasks while unpowered
- Fixed storage drones getting stuck on tasks with no available storage
- Fixed storage drones sometimes showing unavailable resources as available
- Fixed Photo Mode description missing localization
- Fixed Rover T2 launching into air with water tank modules
- Fixed water tank module sockets not reachable on Rover T2
- Fixed bikes being deconstructable
1.1.8
Version 1.1.8
Fixes
- Fixed rover wheels sinking into the ground when using Power or Water overlay
1.1.7
Version 1.1.7
Gameplay
- Vegetation is now temporarily removed in a circular area around Blossom when Power or Water overlay is enabled for better visibility
- Added ability to copy and paste drone platform settings between platforms
Fixes
- Fixed resources not being stored if storage modules are built on top of rovers
- Fixed Printer Module sometimes not detecting resources stored in connected wagons or rovers
- Fixed drones staying idle when no Auto Storages exist instead of using their own storage
1.1.6
Version 1.1.6
General
- Added Photo Mode to the pause menu to hide all UI
- Added Screen Shake toggle in General Settings
Gameplay
- Carbon Rod recipe now unlocks when the Carbon Extractor produces its first Carbon
- Station coordinates in the Radio Tower are now auto-equipped if there is space in the backpack
- Returning to the Space Station control panel now requires having the Heater blueprint in the backpack
- Power socket and requirement removed from the override panel in the Temperature Station
Fixes
- Fixed autosave during ending cinematic causing broken saves
- Fixed drones showing “idle” instead of “storage full” when all Auto Storages are full
- Fixed Steam Turbines consuming 3.0 water even when power was not needed
- Fixed dropped items falling back to the world when saving/loading in the Space Station
Version 1.1.5
Gameplay
- Steam Turbines now run continuously without cooldown. If batteries are full, water usage scales down to a minimum of 0.3/s
- Hovercrafts can now be deconstructed if you own more than one
- While driving a hovercraft, unread memory fragments (except final area and space station ones) can now be tracked on the compass
Drones
- Fixed drones dropping all carried resources onto platform storage if one type has no valid Auto Storage slot
- Fixed drones dumping items to platform storage instead of Auto Storage when their internal storage is not full
- Fixed drones dumping items to platform storage when target limits are reached before internal storage is full
- Fixed drones repeatedly attempting to deliver resources with no available Auto Storage slot instead of switching tasks
Fixes
- Fixed Rubek’s shadow appearing in the world if not activated on the space station
- Fixed getting stuck on the Planetary Beam Array with a hovercraft
- Fixed refineries still showing storage slots in the printer menu
- Main menu updates section now correctly shows the current game version
- Fixed life count text not fitting in the Embryo Incubator UI
- Player now always exits from the front of the hovercraft to avoid incorrect placement
- Feedback form now clears properly after submission
- Fixed ending cinematic camera getting stuck in incorrect positions
Version 1.1.4
Gameplay
- Steel can now be crafted in the Crafting Station using 4 Iron and 1 Carbon. Recipe unlocks once Cobalt is mined
- Recycler now accepts seeds and converts them into Carbon Rods
- Lithium and Thorium can now be recycled
- Water circuits now prioritise other connected water tanks before the ship’s water tank
- Planetary Beam Array can now be deconstructed
Drones
- Fixed drones placing items into Auto Storage rows with different material types
- Fixed drones storing items on their platform even when Auto Storages had space
- Fixed drones counting items stored on their platform toward resource targets
- Fixed storage drones incorrectly counting items already socketed in machines
- Mining Drone T3 can now mine Lithium and Thorium
- Storage drones can now transport Lithium and Thorium
Wagons & Rovers
- Removed restriction preventing Scanner Modules T1–T2, Water Tank Modules T1–T2, Storage Modules T1–T3, Crafting Station Module and Printer Module from being printed on rovers
- Fixed container wagon causing the game to become unresponsive when moved
- Fixed rover and wagon modules sometimes detaching and getting stuck in the world
- Vehicles now properly sink to the bottom of craters when ice turns to water, even if not being driven
Vegetation & Animals
- Added notification explaining that sprinklers no longer require water once weather events begin
- Grass Detail setting renamed to Vegetation Detail and now affects all vegetation
- Embryo Incubator now shows a green tick when water and/or plant requirements are supplied
- Nearby embryo incubators now share food requirements
- Small and large animals resized to fix inconsistent scaling
- Fixed some animals moving excessively fast
Fixes
- Added another safeguard to prevent losing control when deconstructing machines
1.1.3
Version 1.1.3
Gameplay
- Added Build Menu to Wagon T1, Wagon T2 and Container Wagon so they can be moved or rotated if stuck in terrain
- Animal pathfinding optimized. Animals now move more efficiently and no longer cause big FPS drops
- Water cables no longer stretch visually when carried over long distances
Fixes
- Fixed drone target values changing randomly or when scrolling while using the UI
- Fixed drone target values not being saved sometimes
- Fixed Scanner Module showing incorrect "Drone is idle" message instead of the target resource
- Fixed some materials sometimes not being pickable when inside the ship or just outside nearby
- Fixed Blossom's body casting shadows in the world when dying on the space station
1.1.2
Version 1.1.2
Fixes
- Fixed Carbon and Steel not being insertable into the Recycler
- Fixed Steel not appearing in Storage Drone resource lists
- Fixed controller users being unable to set target levels in drone UIs
- Fixed target levels rapidly changing when holding the mouse and selecting different resources in Mining and Storage Drone UIs
- Fixed Storage Drones taking fuel to generators but giving up before storing it
- Fixed Carbon Rod recipe not being discovered if Carbon is moved by drones first
Version 1.1.1
Gameplay
- Drones now re-evaluate the Auto Storage socket before dropping items to prevent multiple drones filling the same column with different materials
- Power consuming machine sockets now correctly display their current power consumption
- Pinned recipes now show sub-requirements for refined ingots
Fixes
- Fixed Auto Storages not properly showing when they are full
- Fixed Storage Drones not moving to the next item when a target item cannot be stored
- Fixed an issue where the world could run out of Silver and Sulfur deposits
- Fixed Mining Drone UI not updating correctly when a deposit is depleted
- Fixed target sliders in Mining and Storage Drone interfaces not responding to mouse input
Version 1.1.0
Gameplay
- Solar panels and Wind Turbines now have an additional power socket so you can chain them together without needing extra power extenders
- Added compass tracking for the Seed of Life
Storage System rework
- Storage T1, T2, T3 and Storage Modules T1 and T2 are reworked. Instead of manual slot placement, you can now place items by targeting the storage and pressing the action button
- Retrieving items now works similar to Auto Storage and opens a UI where you can retrieve items individually or all at once
- Storage T1 and Storage Module T1 4 -> 6 slots
- Storage T2 and Storage Module T2 6 -> 8 slots
- Storage T3 12 -> 16 slots
- New Module: Storage Module T3 has 12 item slots
Refinery rework
- Physical item slots removed from refineries.
- Refineries now function like Crafting Stations and Printers. Interact with them to open a UI and select ingots to refine
- Higher tier refineries refine more ore types and refine ores faster
- Refineries can now pull resources directly from powered Auto Storages
Mining Drone rework
- Mining Drones now have their own UI where you can set target amounts for resources they should maintain
- Drones go idle when all resources reach the target level and resume mining when levels drop
- Mining Drone UI now shows resources stored in Auto Storages within range
Storage Drone rework
- Storage Drones now have their own UI where you can set target amounts for resources they should transport
- Drones go idle when resources reach the target level and resume transporting when they drop below the target level
- UI now shows resources lying around the world that drones can collect
- Can now transport refined metals and crafted materials using the same target level system
- Can now supply Regolith and Uranium Rods to fuel generators across the world while maintaining target levels
New Machines
- Recycler: destroys unwanted raw ores or dismantles crafted materials back into raw ores.
1.0.13
Version 1.0.13 General
- Game now starts on High quality for first-time players (instead of Ultra) to avoid issues on systems with high GPU memory but weaker overall hardware
- Default frame rate limit changed from Unlimited to 120 FPS for new players
New Features
- Added Grass Detail setting in Graphics options to control grass density
Gameplay
- When deconstructing machines, items will now be placed into Blossom’s backpack if there is space instead of scattering on the ground
Fixes
- Fixed VSync option not working properly
- Fixed camera shaking, especially noticeable in low FPS situations
- Fixed some blueprints and recipes not crafting or printing despite valid requirements in Explorer mode
- Fixed Heavy Mining Laser not working when powered only by a Fuel Generator without a battery
- Fixed crafted materials sometimes becoming non-interactable when moved between indoor and outdoor areas
- Fixed missions referring to the Storage Wagon while the actual name is Container Wagon
- Fixed another case of game freezing when deconstructing drone platforms
1.0.12
Version 1.0.12 General
- Menu select, click, and back sound effects replaced with lower-pitched versions and reduced volume
- Machine sound effect volumes rebalanced and their audible range reduced
- Blossom upgrade names changed from "module" to "tool" to avoid confusion with rover modules
- Mining Laser T3 renamed to Heavy Mining Laser to avoid confusion with mining laser modules
- Embryo Incubator now shows a green tick when at least one food is supplied
New Features
- Proximity Charger now charges Battery Modules when connected to Blossom or the rover being driven
- Added Unstuck option to the pause menu to recover Blossom or vehicles
- Remove All Items action now transfers items to Blossom’s backpack if there is space
Gameplay
- Ice levels now rise in real time instead of jumping every 5 seconds
- T2 Seed Collider now can discover ground seeds and 25% faster
- T3 Seed Collider now can discover ground seeds 50% faster and shrub seeds 25% faster
- Pinned recipes now check Auto Storages for resources when in range
Fixes
- Fixed movement inputs getting stuck
- Fixed crashes when deconstructing buildings
- Fixed rovers unable to move on rising ice
- Fixed exiting vehicles placing the player inside them
- Fixed Backpack Mode keybinding text missing in config
- Fixed animals getting stuck in world geometry
- Fixed Storage Drones taking Carbon from Carbon Extractors
- Fixed UI scroll direction in machine menus
- Fixed Auto Storage UI not updating after deliveries
- Fixed depleted deposits not being destroyed
- Fixed database videos stretching on ultrawide monitors
- Fixed Auto Unstuck not working on the space station
- Fixed Auto Unstuck teleporting players to the world instead of their pod
- Fixed compass showing objects above the space station
Version 1.0.10 (hotfix #2) Fixes
- Fixed an issue where the game could get stuck on the splash screen due to a corrupted save file
- Fixed an issue where Water Pump could not be built after ice turned into water until the game was restarted
Version 1.0.9 (hotfix #1) Fixes
- Fixed an issue where the game could stop responding when interacting with a storage
- Fixed an issue where Refinery T3 did not accept cobalt ore
1.0.8
General
- Increased main menu text clarity
- Added a news section on the main menu to show information about the latest patch
Gameplay
- Control panel inside the ship is renamed to Computer to avoid confusion with other control panels
- Many machines are now easier to place and require a flat area less often; many can now be built on slopes
- Refinery T2 can now refine all ores that Refinery T1 can and does it 25% faster
- Refinery T3 can now refine all ores that Refinery T1 and T2 can and does it 50% faster
- Fuel Power Generator T3 now generates 9 power (increased from 5)
- Fuel generators now prioritise the fuel rod with the lowest remaining mass
- Reduced the threshold for the automatic unstuck system
- When retrieving an item from Auto Storage, the item will now auto-equip if there is space in the backpack
- Auto Storage descriptions and slot counts updated to better reflect their limited item type storage
- “Requires small (medium) mining laser” text changed to “Requires Mining Laser Module T1 (or T2)” for clarity
Fixes
- Fixed missing “out of range” error message when moving an object outside the printer range
- Wind turbine sound effect volume greatly reduced
- Fixed cable becoming hidden and impossible to disconnect if connected while about to be destroyed
- Fixed Auto Storage retrieve item sound effect not playing
- Fixed reversed mouse wheel scrolling in Printer and Crafting Station menus